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Automation: build and run your Automated Game Plans

Start here to learn how Automated Game Plans run your graphics, multimedia and ads automatically, from creating a plan to reviewing a match.

Automation lets LIGR Live run your match day for you. An Automated Game Plan is a set of playlists that brings graphics, multimedia, actions and ads on and off air at the right moments, so your broadcast looks polished even with a small crew. This page is for anyone setting up broadcasts for a league, club or event. It walks you through the whole workflow in order, with a link to a detailed article for each step.


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Automation Part 1 Create Your First Game Plan

[VIDEO PLACEHOLDER: Automation_Part_1_Create_Your_First_Game_Plan_v1.0.mp4]

Automation Part 2 Build a Full Match Day

[VIDEO PLACEHOLDER: Automation_Part_2_Build_a_Full_Match_Day_v1.1.mp4]


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Before you start

  • Automation needs the Graphics module, because game plans drive the graphics in your theme.

  • Have a competition, teams and a match set up, for example Harbour City (HCF) v Ridgeview (RVR) in the LIGR Demo League at LIGR Demo Stadium.

  • Have a theme profile for your competition in the Themes tab. You can assign or generate a game plan from the theme profile's DETAILS & SETTINGS tab, under Automation & Control Room.


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The Automation workflow

Work through these steps in order the first time. Once you are comfortable, you can jump straight to the step you need.


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1. Understand what automation does

Start with the big picture. A game plan is built from playlists, and each playlist holds items that play on a timeline. Triggers decide when a playlist runs. Knowing these building blocks makes every later step easier.


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2. Create your game plan

Open the Automation tab and create a new Automated Game Plan. Give it a clear name so you can find it later, such as one plan per competition or per broadcast style.


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3. Manage your game plans

As your list grows, you can edit, duplicate and delete game plans. Duplicating is a quick way to start a new plan from one that already works.


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4. Learn the layout of a game plan

Inside a game plan, playlists are grouped into Pre and Post Match and Breaks, and In Game (Live). The first group covers the time before kick off, half-time and after the final whistle. The second covers live play.


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5. Create a break playlist

A break playlist is a good first playlist to build. It fills a gap in play, such as half-time, with graphics, video and sponsor content.


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6. Understand the playlist timeline

Every playlist has a timeline. This is where you place items, set how long they run and see how they line up against each other.


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7. Add an overlay graphic

Overlay graphics from your theme, such as a Match ID or Team Lists graphic, are the most common items in a playlist.


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8. Set graphic variables and advanced options

Fine tune each graphic with its variables, choose how it updates and use transition guards to control how it moves on and off air.


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9. Add an action

Actions let a playlist do something at a set point on the timeline, rather than show content.


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10. Add multimedia

Bring in videos, images and other content from your Multimedia library, such as highlights or a club promo, to play during breaks.


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11. Add an advertisement

For Rive themes, playlist-based ads are set up here in the Automation tab. Add an advertisement to show a sponsor at a chosen moment. Inbuilt themes use Ad Allocation instead, and both approaches are equally valid.


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12. Add an ad template

Ad templates give you a reusable way to present sponsor content, so you don't have to set up every ad from scratch.


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13. Configure the playlist

Name the playlist, set its priority and add guards. Priority matters when more than one playlist wants to run at the same time.


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14. Add triggers

Triggers decide when a playlist starts. Without a trigger, a playlist won't run on its own during the match.


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15. Set up In Game playlists

During live play, the default scorebug playlist keeps the scorebug on screen, and live event playlists respond to moments in the match.


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16. Preview a playlist

Before match day, preview each playlist to check timing, order and how the graphics look together.


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17. Review a match

After the final whistle, review the completed match against your game plan to see what ran and when. Use what you learn to improve the plan for next time.


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Tips and common mistakes

  • Build one simple break playlist first and preview it before adding more playlists.

  • Check every playlist has a trigger. A playlist with no trigger won't run automatically.

  • In a Rive-based Control Room, switching to Auto means the game plan runs graphics automatically. Switch back to Manual when you want an operator to take control.

  • Make sure your game plan is assigned to the right theme profile, so it runs for the correct competition.

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