Automation lets LIGR Live run your match day for you. An Automated Game Plan is a set of playlists that brings graphics, multimedia, actions and ads on and off air at the right moments, so your broadcast looks polished even with a small crew. This page is for anyone setting up broadcasts for a league, club or event. It walks you through the whole workflow in order, with a link to a detailed article for each step.
Automation Part 1 Create Your First Game Plan
[VIDEO PLACEHOLDER: Automation_Part_1_Create_Your_First_Game_Plan_v1.0.mp4]
Automation Part 2 Build a Full Match Day
[VIDEO PLACEHOLDER: Automation_Part_2_Build_a_Full_Match_Day_v1.1.mp4]
Before you start
Automation needs the Graphics module, because game plans drive the graphics in your theme.
Have a competition, teams and a match set up, for example Harbour City (HCF) v Ridgeview (RVR) in the LIGR Demo League at LIGR Demo Stadium.
Have a theme profile for your competition in the Themes tab. You can assign or generate a game plan from the theme profile's DETAILS & SETTINGS tab, under Automation & Control Room.
The Automation workflow
Work through these steps in order the first time. Once you are comfortable, you can jump straight to the step you need.
1. Understand what automation does
Start with the big picture. A game plan is built from playlists, and each playlist holds items that play on a timeline. Triggers decide when a playlist runs. Knowing these building blocks makes every later step easier.
2. Create your game plan
Open the Automation tab and create a new Automated Game Plan. Give it a clear name so you can find it later, such as one plan per competition or per broadcast style.
3. Manage your game plans
As your list grows, you can edit, duplicate and delete game plans. Duplicating is a quick way to start a new plan from one that already works.
4. Learn the layout of a game plan
Inside a game plan, playlists are grouped into Pre and Post Match and Breaks, and In Game (Live). The first group covers the time before kick off, half-time and after the final whistle. The second covers live play.
5. Create a break playlist
A break playlist is a good first playlist to build. It fills a gap in play, such as half-time, with graphics, video and sponsor content.
Read: Create a break playlist
6. Understand the playlist timeline
Every playlist has a timeline. This is where you place items, set how long they run and see how they line up against each other.
7. Add an overlay graphic
Overlay graphics from your theme, such as a Match ID or Team Lists graphic, are the most common items in a playlist.
8. Set graphic variables and advanced options
Fine tune each graphic with its variables, choose how it updates and use transition guards to control how it moves on and off air.
9. Add an action
Actions let a playlist do something at a set point on the timeline, rather than show content.
10. Add multimedia
Bring in videos, images and other content from your Multimedia library, such as highlights or a club promo, to play during breaks.
11. Add an advertisement
For Rive themes, playlist-based ads are set up here in the Automation tab. Add an advertisement to show a sponsor at a chosen moment. Inbuilt themes use Ad Allocation instead, and both approaches are equally valid.
12. Add an ad template
Ad templates give you a reusable way to present sponsor content, so you don't have to set up every ad from scratch.
13. Configure the playlist
Name the playlist, set its priority and add guards. Priority matters when more than one playlist wants to run at the same time.
14. Add triggers
Triggers decide when a playlist starts. Without a trigger, a playlist won't run on its own during the match.
15. Set up In Game playlists
During live play, the default scorebug playlist keeps the scorebug on screen, and live event playlists respond to moments in the match.
16. Preview a playlist
Before match day, preview each playlist to check timing, order and how the graphics look together.
Read: Preview a playlist
17. Review a match
After the final whistle, review the completed match against your game plan to see what ran and when. Use what you learn to improve the plan for next time.
Tips and common mistakes
Build one simple break playlist first and preview it before adding more playlists.
Check every playlist has a trigger. A playlist with no trigger won't run automatically.
In a Rive-based Control Room, switching to Auto means the game plan runs graphics automatically. Switch back to Manual when you want an operator to take control.
Make sure your game plan is assigned to the right theme profile, so it runs for the correct competition.
