Triggers tell an Automated Game Plan when a playlist should play during a match. Each trigger points the playlist at a part of the game, so your graphics, ads and multimedia run at the right moment without an operator clicking anything.
[VIDEO PLACEHOLDER: Automation_14_Trigger_Playlists_v1.0.mp4]
Before you start
Your organisation needs the Graphics module, as Automation depends on it.
You need an Automated Game Plan in the Automation tab with at least one playlist created.
Have a rough idea of where in the match the playlist belongs, for example before the game, during a break or while play is live.
Open Trigger Playlists
Go to the Automation tab and open the game plan you want to work on, for example the one used for Harbour City (HCF) v Ridgeview (RVR) in the LIGR Demo League.
Open the playlist you want to set up.
In Configure, open Trigger Playlists.
You'll see the triggers already attached to this playlist. Each one is listed with the settings that decide when it fires.
How a trigger works
Every trigger is made up of three settings. Together they describe one point in the match where the playlist should play.
Period group
The period group is the part of the match the trigger relates to. Pick the group that matches where you want the playlist to run. This keeps a pre-match playlist from appearing mid-game, and a break playlist from appearing during play.
Break number
The break number is optional. Use it when you want the playlist to play at one specific break rather than every break in that period group. For example, you might want a sponsor reel only at the first break. If you leave it empty, the trigger isn't tied to a particular break.
Trigger type
The trigger type sets what actually starts the playlist within that period group. Choose the option from the list that matches the moment you're after. If you're unsure which type suits your match, test the playlist with the preview before going live.
Add a trigger
In Trigger Playlists, click Add Trigger.
Choose the period group.
If you need the playlist at one particular break, choose the break number. Otherwise leave it as it is.
Choose the trigger type.
Click Add Trigger to save it.
The new trigger appears in the list for this playlist. From now on, when the game plan runs and the match reaches that point, the playlist plays automatically.
Use several triggers on one playlist
One playlist can have several triggers, so it can play at more than one point in the match. This saves you building the same playlist twice.
For example, if you have a playlist of sponsor graphics for the LIGR Demo Stadium, you could add one trigger for the first break and another for a later break. The same content then runs at both points.
To do this, repeat the steps in Add a trigger for each extra point in the match. Each trigger is independent, so you can mix different period groups, break numbers and trigger types on the same playlist.
Tips and common mistakes
A playlist with no triggers won't play. If a playlist never appears during a match, check that it has at least one trigger.
Only set a break number when you need it. Adding one limits the trigger to that single break, which can be confusing if you expected the playlist at every break.
Watch for overlaps. If several playlists trigger at the same point, check their priority so the most important content plays first.
Check before match day. Use the playlist preview and timeline to confirm your triggers line up with the match the way you expect.
Make sure the game plan is linked. Triggers only fire when the match is using this Automated Game Plan and the Control Room is set to Auto, so the game plan runs graphics automatically.
