The In Game tab of an Automated Game Plan controls what viewers see during live play. It holds the default scorebug playlist, which stays on screen for the whole match, and the event playlists, which fire on their own when a scorer logs a card or substitution in LiveScore.
[VIDEO PLACEHOLDER: Automation_15_In_Game_Playlists_v1.0.mp4]
Before you start
You need the Graphics module, as Automation relies on it.
You need an Automated Game Plan already created in the Automation tab, linked to a theme that includes a scorebug graphic.
For event playlists to fire, the match needs to be scored live in the LiveScore app.
Open the In Game tab
Go to the Automation tab and open your game plan.
Select the In Game tab. In some places it's labelled In Game (Live) or Live.
You'll see two kinds of playlist here: the default playlist, and a set of event playlists that respond to live scoring.
The default scorebug playlist
Scorebug Default is the default playlist. It's what's on screen during live play when no other playlist is running, and it keeps the scorebug up so viewers always see the score and match clock.
Set up the default graphic
In the In Game tab, open Scorebug Default. If your game plan doesn't have one yet, add the default graphic.
Choose your scorebug graphic from the theme.
Set its variables. For example, turn on show stoppage time so added time appears at 45' and 90'.
Save.
The default graphic has no trigger. It loops for the whole match, and other playlists return to it when they finish.
Good to know: On Rive themes, a game plan needs a default scorebug. Without one, in-play automation won't work.
Returning to the default
Two actions bring you back to the default graphic:
Hide all except scorebug: clears everything else and leaves the scorebug on.
Show scoreboard: shows the default graphic again after a Hide all.
Most in-play playlists start with Hide all except scorebug and end with Show scoreboard or Hide all except scorebug. This keeps the screen tidy and makes sure the scorebug is always back in place once an event graphic has played.
Event playlists
Event playlists fire from live scoring. Each one is linked to a match event and plays its own graphic when that event is logged. In the In Game tab you'll find event playlists such as:
Red Card
Substitution
Second Yellow
Yellow Card
Open any of them to see the graphic it plays and the items in its timeline. Because the data comes from the scorer, the graphic is filled in with the right team and player details automatically.
What happens on air
Say Harbour City (HCF) are playing Ridgeview (RVR) at LIGR Demo Stadium. When the scorer logs a red card for an RVR player in LiveScore, the Red Card playlist plays on its own. Nobody needs to press anything in a control room. The red card graphic comes up, plays through, and the playlist then hands back to Scorebug Default.
The same applies to the other event playlists. A substitution logged in LiveScore fires Substitution, a yellow card fires Yellow Card, and so on.
Penalty shootouts
Open the default scorebug and, in the right-hand panel under Trigger Playlists, make sure Show during shootout is on. This keeps the scorebug up during penalties. It's on by default in new game plans. Check it in older ones.
Scorebug ads
If your scorebug has an in-graphic ad area, you can put an ad in it so a sponsor shows all match. See the article Adding in-graphic ads to playlist graphics for the steps.
Tips and common mistakes
If no event graphics appear during a match, check the scorer is logging events in LiveScore. Event playlists only fire from live scoring.
If the scorebug doesn't come back after an event graphic, check the playlist ends with Show scoreboard or Hide all except scorebug.
Preview your playlists before match day so you know exactly how each event will look on air.
Next: Preview a playlist
