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Keep the scorebug on screen: Update type and actions

Use Hide all, Show scorebug and Hide all except scorebug with the Update Type setting so event graphics layer over the scorebug instead of replacing it.

During live play, viewers expect the scorebug to stay up while goals, cards and substitutions appear. Two settings control this in your Automated Game Plan: the actions you add to a playlist and the Update Type on each graphic. This article explains how they work together, with the goal and card patterns LIGR uses in its own builds.


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The three actions

Actions are items you add with Add Item to Sequence > Action. Each one controls what is on screen at that moment.

  • Hide all: clears every graphic, including the scorebug.

  • Show scorebug: brings the default scorebug back.

  • Hide all except scorebug: clears everything except the scorebug.

The key difference is the scorebug. Use Hide all when you want a clean screen, for example before a full-screen score line. Use Hide all except scorebug when you want to clear other graphics but keep the score visible. For more detail, see Add an action to an automation playlist.


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Update Type: None, Update and Set

Every overlay graphic item has an Advanced tab with an Update Type setting. It decides how the graphic affects what is already on air.

  • None: suits most graphics. The graphic plays as normal.

  • Update: changes or layers onto a graphic that is already on air, so the scorebug stays up. Use it for event graphics and for the scorebug's own goal or card animation.

  • Set: forces a new state.

When you add items, the app also gives suggestions, such as whether a graphic should be an Update. To learn more about this tab, see Set graphic variables, update type and transition guards.


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How they work together

In the In Game (Live) tab, the Default playlist keeps the scorebug on during play. When an event playlist fires, it usually starts with Hide all except scorebug so the screen is clear but the score stays. The event graphic is then set to Update so it layers on top rather than replacing the scorebug.

Event graphics pick up the incoming fact through their Event variable, so the player and team fill in automatically from live scoring.


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Goal playlist pattern

Goal playlists are usually set to the highest priority. A typical sequence is:

  1. Hide all except scorebug. The scorebug's own goal animation plays.

  2. The event lower third, with Update Type set to Update.

  3. Hide all, to clear the screen.

  4. The score line with goals.

  5. Hide all except scorebug, so the scorebug comes back.

For the full setup, see Setting up goal playlists.


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Card playlist pattern

Card playlists are usually set to high priority, with the Red Card and Yellow Card triggers on one playlist.

  1. Hide all except scorebug.

  2. The scorebug with the card event shown, set to Update.

  3. Back to the scorebug.

Substitution playlists follow the same shape: Hide all except scorebug, the substitution graphic, then back to the scorebug. See Setting up card and substitution playlists.


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End every live playlist on the scorebug

If a live playlist doesn't return to the scorebug, the app shows this advice: "A live playlist should end by returning to the scorebug. Add a Show scorebug action as the final step." Finish live playlists with Show scorebug or Hide all except scorebug so the scorebug comes back.


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Tips and common mistakes

  • Give every item its own start second. If two items share a second, a red warning appears because two transitions on one second can wipe each other.

  • Graphics animate in and out, and that time is part of the item's duration. Leave about 2 seconds between items.

  • A Hide all placed exactly on an item's end time can cut its out-animation short.

  • Event graphics look better on screen for 8 to 10 seconds.

  • If the scorebug disappears during an event, check that the event graphic is set to Update and that you used Hide all except scorebug rather than Hide all.


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