Goals are the most important moment in a match, so the goal playlist should have the highest priority. This article walks you through a typical goal playlist that fires from live scoring, shows the scorer and the new scoreline, then hands back to the scorebug.
Build the goal playlist
You need a game plan with a Default playlist that shows your scorebug. If you don't have one yet, see Create an Automated Game Plan and The Default playlist: your scorebug during play.
On In Game (Live), click Create Playlist and name it "Goal".
Click Add Item to Sequence, choose Action and add Hide all except scorebug at 00:00. This clears anything else so the goal takes over, and the scorebug's own goal animation plays.
If your scorebug has a built-in goal animation, leave a few seconds for it to play.
Add the event lower third as an Overlay Graphic at about 00:04 for 8 to 10 seconds. Set its Event variable to the incoming fact so it fills in the scorer and team automatically. On the Advanced tab, set Update Type to Update so the scorebug stays on.
Add Hide all about 2 seconds after the lower third ends, then the scoreline for about 7 to 8 seconds with show goals and show score on.
Finish with Hide all except scorebug (or Show scorebug) to return to the default view. A live playlist should always end by bringing the scorebug back.
In Configure > Trigger Playlists, click Add Live Trigger and choose Goal from the Trigger event dropdown. If you want the same graphics for every type of goal, add Own Goal and Penalty Goal triggers to the same playlist.
In Configure > Show Advanced Options, set Priority to 1, the highest. The default is 2. A higher priority playlist wins when two trigger together and can take over one that is already running, such as a sponsor playlist.
Save.
Goal triggers fire from live scoring, either from the LiveScore app or an external data provider. For more on event triggers, see Live triggers: events, milestones and time. For more on keeping the scorebug up, see Keep the scorebug on screen: Update type and actions.
Add a sponsor to goals
Add an Advertisement item to the goal playlist to put a sponsor on every goal. Leave its duration empty to keep it on for the whole playlist, or set a duration to show it at a specific point. Place it where it won't clash with your graphics, for example bottom right if the lower third is bottom left. You can also add an Ad Template item, or use an in-graphic ad inside a graphic that has an ad area.
For the steps, see Add an advertisement to a playlist and Adding in-graphic ads to playlist graphics. Ad Allocation in the Ads tab can also assign an ad set to goals. Both approaches work well. See Ad Allocation or playlist ads: which to use.
Timing tips
Graphics animate in and out, and that time is part of the item's duration. Leave about 2 seconds between items so animations finish cleanly.
Don't place a Hide all exactly on an item's end time. It can cut the out-animation short.
Give every item its own start second. Two transitions on the same second can wipe each other, and the app shows a warning.
Event graphics look best on screen for 8 to 10 seconds. A full goal sequence usually runs 25 to 30 seconds.
Use Preview a playlist to check the sequence, then Review a match against your game plan to see it fire against a real match before you go live.
For more on warnings, see Playlist warnings and timing tips.
