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Generating a game plan from your theme

Create a starting Automated Game Plan from your theme profile's graphics, then check its playlists, test it and run it on a match.

An Automated Game Plan is the set of playlists that runs a match's graphics automatically. You can build a starting one straight from your theme profile, then check and refine it in the Automation tab.


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Before you start

  • Automation needs the Graphics module.

  • A game plan is tied to one theme, because it uses that theme's graphics. Generate it from a profile on the theme you'll use for the match. It can't be used on a competition that runs a different theme.


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Generate a game plan

  1. Open the theme profile and go to DETAILS & SETTINGS.

  2. Under Automation & Control Room, find the game plan row and click GENERATE.

  3. Give the game plan a name.

  4. Match each game plan graphic to the theme's graphic with the same job, such as team lists, team stats and the scorebug.

  5. Create it.

The game plan is assigned to the profile, and it also appears on the Automation page. From there you can assign it to as many competitions as you like, or duplicate it to save time. See Manage your game plans: edit, duplicate and delete.


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Check it before match day

  • A generated game plan is a starting point, not the finished article. Open it in Automation and review its playlists.

  • Not every theme has every graphic an older theme had. If a graphic doesn't exist in your theme, such as player stats, there's nothing to match it to, so plan around it.

A game plan has two tabs. Work through both.

Pre/Post Match & Breaks

These playlists cover the time before the match, breaks such as half time, and after the final whistle. Check each playlist's triggers: the period group, the optional break number and the trigger type (Pre-game, Players Entering, About To Start, Regular or Time Trigger). See Setting up pre-game playlists and Setting up half-time, extra-time and post-game playlists.

In Game (Live)

The Default playlist holds your default graphic, nearly always the scorebug. It has no trigger and stays on during live play whenever no other playlist is running. On Rive themes, a game plan needs a default scorebug for in-play automation to work, so make sure it's matched correctly.

The other live playlists fire on events such as goals, cards and substitutions. Check their triggers, and make sure each one ends with Show scorebug or Hide all except scorebug so the scorebug comes back. See In Game playlists: the default scorebug and live event playlists.

Warnings, priority and timing

  • An orange info icon on a playlist gives advice. A red warning icon flags a problem. Fix the red ones first.

  • Give every item its own start second. Two transitions on one second can wipe each other.

  • Check priorities in Configure > Show Advanced Options. Priority 1 is the highest, 4 the lowest and 2 the default. Goals usually sit highest, then cards.


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Test and run it


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Tip: Already have a game plan? Click ASSIGN instead and pick it. A competition can have more than one theme profile on the same theme, each with its own game plan, for example a scorebug-only feed and a full-graphics feed. See What are Automated Game Plans? and Running a full-graphics feed and a scoreboard-only feed.


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