A scoreboard-only feed shows the scorebug during play and nothing else. It suits secondary outputs and partners who want a clean picture. You set it up with a second theme instance on your competition, running its own game plan that holds only the default scorebug.
Overview
A game plan is the set of playlists that runs a match's graphics automatically. It's tied to one theme, but you can assign it to specific theme instances (theme profiles) on a competition. A competition can have more than one theme instance on the same theme, each with its own game plan.
That means one match can run two feeds at once. For example, in the LIGR Demo League, Harbour City (HCF) v Ridgeview (RVR) could have a main stream with full automation (intros, line-ups, event graphics) and a second stream with only the scorebug.
Before you start, you need the Graphics module, a theme with a scorebug graphic, and a competition using that theme. Your full-graphics game plan can already be in place. To learn how the pieces fit together, see How game plans connect to themes, competitions and overlays.
Understanding Theme Instances
A theme instance is a separate setup of the same theme on a competition. Each instance can have its own game plan, so each feed can behave differently.
Each overlay on a match picks the theme instance it uses in the Theme Profile field. Point your main overlay at the full-graphics instance and your second overlay at the scoreboard-only instance. Both overlays follow the same match, so the score and clock on each feed come from the same live scoring.
Creating a Scoreboard-Only Theme Instance
Go to the Automation tab and create a new game plan. Give it a clear name, such as Scoreboard Only. Choose the same theme and sport as your main game plan. See Create an Automated Game Plan.
Open In Game (Live) and set up the Default playlist with your scorebug as the default graphic. The Default playlist has no trigger. It stays on during live play whenever no other playlist is running.
Don't add event, milestone or time-triggered playlists to this game plan. With only the Default playlist, nothing replaces or covers the scorebug during play.
Assign the game plan to the second theme instance on your competition. Your full-graphics game plan stays on the main instance.
On the match, add a second overlay. In the overlay window, give it an Overlay Name, choose the stream in For Stream, and pick the scoreboard-only instance in Theme Profile.
On Rive themes, a game plan needs a default scorebug for in-play automation to work, so don't skip the Default playlist.
For more on the Default playlist, see The Default playlist: your scorebug during play.
Configuring Scoreboard Variables
The scorebug in the Default playlist has variables, such as show stoppage time. Set them on the scorebug item in each game plan. The variables available depend on your theme's scorebug.
Use the same variable settings in the scoreboard-only game plan and the full-graphics game plan, so the scorebug looks the same on both feeds. See Set graphic variables, update type and transition guards.
Testing Both Output Streams
Use Preview to check the Default playlist plays the scorebug as expected. See Preview a playlist.
Use Review Match with a real match ID to step through triggers. The scoreboard-only game plan should keep the scorebug on screen while events fire. See Review a match against your game plan.
On match day, open the Control Room for each overlay from its row on the Matches table and switch Manual off, so each game plan runs the graphics automatically. See Switch between Manual and Auto in the Control Room.
The full-graphics feed should show every playlist, while the scoreboard-only feed shows only the scorebug during play. You can add more theme instances on the same theme if you need other feeds, each with its own game plan.
