Every playlist in an Automated Game Plan has its own settings. In them you can rename the playlist, set its priority so the right playlist plays when two are triggered together, and add guards that decide whether it's allowed to run at all.
[VIDEO PLACEHOLDER: Automation_13_Configure_a_Playlist_v1.0.mp4]
Before you start
You need access to the Automation tab. Automation needs the Graphics module.
You need an Automated Game Plan with at least one playlist in it. This could be a pre or post match playlist, a break playlist or an in-game playlist.
Open the playlist settings
Go to the Automation tab and open your game plan.
Find the playlist you want to change.
Click Configure on that playlist. Its settings open on the Playlist tab.
Rename the playlist
The playlist name is shown at the top of the Playlist tab. Click into the name field and type a new one.
Pick a name that tells you exactly what the playlist does and when it fires. For example, "HCF goal", "Half-time sponsors" or "2 minutes to kick-off" is much easier to find on a busy match day than "Playlist 3". Clear names also help when you review a completed match and want to see which playlist ran.
Show the advanced options
Priority and guards are hidden by default to keep the settings simple. Click Show Advanced Options on the Playlist tab to reveal the Priority and Guards fields.
Set the priority
Priority decides which playlist wins when two are triggered at the same time. A higher-priority playlist takes precedence over a lower-priority one that's already running. Choose a level from the Priority field.
Level | Meaning |
1 (Highest) | Takes over from anything lower. Good for goals. |
2 (High, default) | Every new playlist starts here. |
3 | Lower priority. |
4 (Lowest) | Gives way to everything else. |
Priority examples
Goals at level 1. When Harbour City score against Ridgeview, the goal playlist takes over from any card, stat or sponsor playlist that's running.
Cards at level 2, milestones at level 1. On a team's third card, the milestone playlist plays instead of the normal card playlist, so the two don't show at once.
Pre-match. Set button-triggered playlists such as "Players entering" or "About to start" low, and a "2 minutes to kick-off" time-triggered playlist high. The time-triggered playlist then always plays at 2 minutes out, whatever buttons have been pressed.
Add guards
Guards are conditions that must all pass before the playlist can run. If any one condition fails, the playlist doesn't play, even when its trigger fires. Leave the Guards field empty if you don't want any restrictions.
Choose guards in Configure > Playlist > Show Advanced Options > Guards. Some common uses:
Stop a substitution playlist running if the event has no players attached, so you never show an empty sub graphic.
Stop team list playlists running when the line-ups aren't complete.
Hide stats graphics when every stat is still zero, for example early in the first half.
Tips and common mistakes
Give colliding playlists different priorities. If two playlists with the same priority fire together, only the first one received will show.
Don't put everything at level 1. If every playlist is the highest priority, priority stops doing its job. Save level 1 for the moments that must always be seen.
Remember guards need every condition to pass. If a playlist never seems to play, check its guards first. One condition that can't be met will block it every time.
Preview before match day. Use preview to check your playlists behave as expected in the LIGR Demo League before you rely on them for a live match.
