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Competition setup: setting up your organisation

Start here to set up a competition in LIGR Live, from venues, clubs, teams and players through to creating matches and assigning a live scorer.

Competition setup is where you build the foundations for everything else in LIGR Live: your competitions, venues, clubs, teams, players and matches. It's for league administrators, club administrators and anyone setting up matches for the first time. Getting this right once means your graphics, scoring and streams pull in the correct names, logos and line-ups automatically, every match.


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Competition Setup Part 1 Set Up Your Competition

[VIDEO PLACEHOLDER: Competition_Setup_Part_1_Set_Up_Your_Competition_v2.0.mp4]

Competition Setup Part 2 Venues Clubs Teams and Players

[VIDEO PLACEHOLDER: Competition_Setup_Part_2_Venues_Clubs_Teams_and_Players_v2.0.mp4]

Competition Setup Part 3 Matches

[VIDEO PLACEHOLDER: Competition_Setup_Part_3_Matches_v2.0.mp4]


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Before you start

  • You need a LIGR Live account with permission to create and edit assets, such as an Owner or Admin role.

  • Anyone, including free users, can create competitions, clubs, teams, players, venues and matches.

  • Assigning a theme profile and adding overlays needs the Graphics module. Adding streams needs the Streaming module.

  • Have your team names, logos, colours and player lists handy. It makes the setup much quicker.


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How the workflow fits together

The series follows the order LIGR Live expects things to be built. A match needs a competition, a venue and two teams to exist first, so work through the steps in this order: competition, venue, first club and team, second club and team, then the match. Once a match exists you can add an overlay, add a stream and go live.

The three long-form videos above cover the whole journey. Each one is also broken into short clips with their own articles, linked below, so you can jump straight to the step you need.


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Part 1: Set up your competition

Competitions are the top-level container for your matches. Settings you choose here flow down to every match created in the competition, so it's worth taking a moment to set them up properly.


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Step 1: Create a competition

Start by creating the competition itself, for example LIGR Demo League. You give it a name, choose the sport and add the basic details that identify it across the platform.


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Step 2: Set the default match rules

Competition settings let you define the default rules for matches, such as how periods are structured. Every new match in the competition starts with these defaults, which saves you setting them each time. You can still adjust an individual match later if it needs something different.


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Step 3: Add teams and a theme profile

Next, review the competition details, add the teams that play in it and link a theme profile. Teams must be added to the competition before you can pick them when creating a match. The theme profile controls how your graphics and overlays look for every match in the competition.


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Part 2: Venues, clubs, teams and players

These are the building blocks that appear in your matches and graphics. Create them once and reuse them across as many matches as you like.


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Step 4: Add a venue

Venues are the physical locations where your matches are played, such as LIGR Demo Stadium. Create a venue once, then select it whenever you set up a match there.


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Step 5: Create a club

Clubs group related teams together, for example Harbour City (HCF). The club holds shared details like the name, short name and logo, which then carry through to its teams and graphics.


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Step 6: Add teams to the club

Teams are what actually play in matches. A club can have several teams, such as different grades or age groups. Once a team exists, add it to your competition so it's available when you create a match. Repeat steps 5 and 6 for your second club, for example Ridgeview (RVR).


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Step 7: Add players and set the default line-up

Add players to each team with details such as name, number, position and an optional headshot. You can add them one at a time or import them in bulk. Then set the team's default line-up, which gives you a head start when preparing line-ups for each match.


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Part 3: Matches

With your competition, venue and teams in place, you're ready to create matches and get them ready for match day.


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Step 8: Create a match

Create a match in the Matches tab by choosing the competition, the home and away teams, the venue and the date and time. For example, Harbour City v Ridgeview at LIGR Demo Stadium in the LIGR Demo League.


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Step 9: Review the match page and settings

Each match has its own page where you can check the details and adjust settings for that match only. This is where you fine-tune anything that differs from the competition defaults.


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Step 10: Use the Match Centre

The Match Centre brings the key information for a match together in one place, so you can follow and manage it before, during and after play.


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Step 11: Use the match menu and assign a live scorer

The match menu gives you quick access to match actions, including setting up live scoring. Live scorers record the score, events and line-ups in the LiveScore app, and that data feeds your graphics in real time.


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How it all connects

Everything you set up here feeds the rest of LIGR Live. The competition's theme profile decides how graphics look on screen. Team names, logos and players appear in scorebugs, line-ups and lower thirds. Line-ups saved in the LiveScore app show in your team line-up graphics. When you're ready to broadcast, add an overlay and a stream to the match and go live.


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Tips and common mistakes

  • Follow the order. If a team doesn't appear when you create a match, check it has been added to the competition.

  • Upload good quality logos and use consistent short names. These show up directly in your graphics.

  • Set competition defaults before creating matches, so new matches pick them up automatically.

  • Keep player numbers and names up to date. Line-up graphics are only as accurate as the data behind them.

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