Matches

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11 articles in this collection
Written by Chris Edwards

Explaining Overlay Control When Using Manual Mode

This video will explain the overlay control section for when the user is manually animating graphics on their production.
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Written by Chris Edwards
Updated over a week ago

Using Manual Mode Within LIGR

This article will explain how the user can setup to operate LIGR graphics in manual mode.
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Written by Chris Edwards
Updated over a week ago

Differences Between Match Data Coverage Levels Explained

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Written by Chris Edwards
Updated over a week ago

How To Create A Match

This article will cover step-by-step on how to create a match.
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Written by Chris Edwards
Updated over a week ago

Change The Data Coverage Of An Existing Match

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Written by Chris Edwards
Updated over a week ago

View Live And Upcoming Matches

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Written by Chris Edwards
Updated over a week ago

Match Configuration Explained

What is match config and how does it work? In this article we will explain just that.
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Written by Chris Edwards
Updated over a week ago

Changing The Type Of Match Credit Being Used

This article will explain how to change the type of credit being used on a particular match.
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Written by Chris Edwards
Updated over a week ago

What Is Test Mode?

This article will explain how the user can test their graphics output end-to-end BEFORE their live transmission using the Monitoring Link.
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Written by Chris Edwards
Updated over a week ago

Cancel Match

This article will explain how to cancel a match within LIGR should for any reason the match not go ahead.
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Written by Chris Edwards
Updated over a week ago

How To Refresh Or Generate A New Graphics Overlay Link

This article will explain how to refresh or generate a new Overlay Link should the user receive a message that their link is in use.
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Written by Chris Edwards
Updated over a week ago