In order to be able to stream your production into LIGR as an Input from your encoding software and then out to your desired Destination, streaming MUST be enabled in your account.

If your account is setup to be able to stream you will see the below icon in your dashboard.

In this example vMix will be sending the footage to the LIGR platform as an Input stream and then streaming out to YouTube as the Destination.

In order to create a match with the ability to stream, follow the below steps:

  • Select Matches in the left hand navigation bar.

  • Select Create Match.

Fill in the relevant information for the match.

Pay close attention to the section Stream & Credit. There are 3 different Stream Types:

Graphics - The traditional workflow where the Production URL is added into a vision mixing software (vMix or OBS for example) as an input layered over camera footage and streamed out to the desired destination.

GFX + Stream - LIGR graphics are layered over the incoming match feed Input and pushed to one of the following Destinations from within LIGR:

  • Custom RTMP server

  • Facebook

  • LinkedIn

  • TikTok

  • Twitch

  • Twitter

  • YouTube.

Stream - LIGR is used as a meeting point for the footage to be received as an Input for highlights to be created or pushed to one of the Destinations listed above. No graphics are on this option.

  • For us we need to select GFX & Stream.

  • Once all the other relevant information is complete, select Next.

  • You will be greeted with a window that looks like below where the user creates their Stream Settings.

Select the Resolution (720 or 1080) & Frames Per Second (25, 30, 50 or 60) that apply to the production you're working on.

Next, you need to setup a Live Stream Input in order to receive the footage into the LIGR platform.

  • Click on the + icon next to the Live Stream Input box.

  • Give your Input a name. In the below example it its called LIGR.Live Support

  • Select the Stream Type either RTMP or HLS. It will more than likely be an RTMP stream type.

  • Next copy the Server URL & Stream Key into your encoding software. Below it is copied into vMix.

Once done select Save & Close. Head back to LIGR and select Save. Your Input destination will now be an option in the drop down menu.

The user now needs to setup a Stream Destination.

  • Click on the + icon next to the Stream Destination box.

  • Give your Destination a name. In the below example it its called LIGR Stream YouTube Test.

  • Select the Destination Type from the options in the drop down.

  • Paste in the Destination URL & Key that you wish to stream to. (YouTube, Facebook etc)

NOTE: The user can have more than 1 Destination setup, just repeat the steps above.

Once done select Save. There is a section called Automation that allows the user to select when their stream will start pre-match and end after the conclusion of the fixture. In the below image Automation is toggled off. An article explaining Automation can be found here.

  • Now select Create Match. The match will be visible in your dashboard.

  • Right click on the 3 ellipsis at the far right and select Preview & Go Live.

  • You will be greeted with a window that looks like the below image.

On the right hand side of the screen are a few options:

  • Graphics Delay - Should you need to put a delay on the time the graphics appear.

  • Auto Graphics - This indicates whether your match is in Auto or Manual Mode.

  • Auto Stream - Indicates whether the stream will start automatically based on what has been set in the Automation section of the Stream Settings page.

  • Live Stream Input - The Stream URL of where the footage of the event is being received from. More than likely, but not limited too, an RTMP link and also the Stream Key.

  • Stream Destination - The Stream URL of where the footage of the event, including the overlayed graphics are being sent to, YouTube, Facebook etc and also the Stream Key.

  • When ready, select Start Preview. The preview stream will start. This can take up to 5-7 minutes so please be patient. You will see a progress bar appear. When that process has finished the preview screen will display a green icon in the top left corner.

  • You can now start sending the Input stream from your encoding software. When a connection has been made the graphics overlay will appear in the preview window with the footage behind the full frame ident.

  • Toggle Auto Graphics to ensure the footage that you expect to be seeing is being received correctly.

  • If everything looks in order. Select Go Live in the top right hand corner.

  • You will get a prompt asking you if you want to go live, select Yes, Go Live.

Check that your feed is being received at the correct Destination, whether that be on YouTube etc. Once it is, you're successfully streaming into and out of LIGR!

When your match has concluded, if you aren't using Automation to start and stop your stream, be CERTAIN to hit Stop Stream in the top right.

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