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What are Automated Game Plans?

An overview of Automated Game Plans: what they do, how they're built from playlists, and what you need to use them.

An Automated Game Plan runs your broadcast graphics for you. Instead of an operator clicking every graphic in the Control Room, the game plan decides what goes on screen, when, and for how long, based on what's happening in the match.


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A game plan is made up of playlists. Each playlist is a short timeline of graphics, actions, multimedia and ads that plays when its trigger fires, for example when players enter the pitch, when a goal is scored, or 10 minutes into the match.


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How a game plan is organised

Every game plan has two tabs:

  • Pre/Post Match & Breaks: playlists for pre-game, players entering, about to start, half time, extra-time breaks and post-game.

  • In Game (Live): the default graphic (usually your scorebug) plus playlists that fire on match events, milestones and time triggers while the match is being played.

Breaks and in-play playlists together make up the game plan.


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What you need before you start

  • A theme that supports game plans. Use one of LIGR's ready-made themes, like LIGR Football, or your own custom theme built in FUSE. Older inbuilt themes use their built-in automations instead.

  • A competition using that theme, with at least one theme profile.

  • Match data. Triggers run off the facts coming into the match, either from the LiveScore app or from an external data feed.

  • Auto mode in the Control Room. Game plans only drive the output when the Control Room is set to Auto.


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Key terms

Term

What it means

Game plan

The full set of break and in-play playlists for a theme. Also called an Automated Game Plan.

Playlist

A timeline of items that plays when one of its triggers fires.

Trigger

The moment a playlist starts: a period (e.g. pre-game), a match event (e.g. goal), a milestone (e.g. every 3rd corner) or a time trigger.

Item

Anything on a playlist timeline: an overlay graphic, an action, multimedia, an advertisement or an ad template.

Action

An instruction such as Hide all, Hide all except scorebug, or Show scoreboard.

Default graphic

The graphic shown in play when nothing else is running, usually the scorebug.

Priority

Decides which playlist wins when two want the screen at once. Level 1 is highest, 4 is lowest.

Guard

A condition that must pass before a playlist can run.


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Why use a game plan

  • Consistent broadcasts. Every match in the competition gets the same graphics, in the same order, at the same moments.

  • Fewer operators. Scorebug, lineups, goals, cards, subs, stats and sponsor content can all run without anyone clicking.

  • Targeted sponsorship. Put a specific advert on every goal, every third corner, or every 10 minutes, or hand a slot to each club to fill.

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