Streaming to YouTube Live in LIGR Live lets you send your match broadcast, complete with overlays and graphics, directly to your YouTube channel as a Destination.
Before You Start
Make sure you have the following ready:
• A match created in the Matches section
• An Input configured in LIGR Live from your encoder (OBS, vMix, or hardware encoder)
• A YouTube Live stream key and RTMP URL from your YouTube Studio account
• Appropriate permissions in your Organisation (Owner, Admin, or User role)
[ Image placeholder: The Streaming tab in the left sidebar of LIGR Live ]
Step 1: Get Your YouTube Stream Details
Before configuring LIGR Live, grab the streaming details from YouTube:
1. Open YouTube Studio and go to the Go Live section.
2. Create a new stream or select an existing one.
3. Copy the Stream URL (RTMP endpoint) and Stream Key.
Step 2: Set Up Your Input
Your Input is the video source coming into LIGR Live from your encoder.
1. Go to the Streaming tab in the left sidebar.
2. Open the Inputs section.
3. Confirm your encoder is connected and sending a signal to LIGR Live.
4. Check that the Input is showing as active before proceeding.
[ Image placeholder: Inputs section showing a connected encoder with active signal ]
Step 3: Add YouTube Live as a Destination
The Destination is where LIGR Live sends your finished stream, including all overlays.
1. In the Streaming tab, open the Destinations section.
2. Click to add a new Destination.
3. Select YouTube Live (or RTMP, depending on the options shown) as the Destination type.
4. Paste the RTMP URL from YouTube into the server field.
5. Paste the Stream Key from YouTube into the stream key field.
6. Give the Destination a clear name so you can identify it later.
7. Save the Destination.
[ Image placeholder: Destination configuration form with RTMP URL and Stream Key fields ]
Step 4: Link the Destination to Your Match
1. Open the Matches tab and select the match you want to broadcast.
2. In the match setup, assign your Input as the video source.
3. Assign your YouTube Live Destination to the match.
Step 5: Start Streaming
1. Start sending video from your encoder to the LIGR Live Input.
2. In the Control Room, confirm the Input is live and overlays are rendering correctly.
3. Start the stream to your YouTube Live Destination.
4. Switch to YouTube Studio and confirm the preview is receiving the feed.
5. Click Go Live in YouTube Studio to make the broadcast public.
[ Image placeholder: Control Room showing active Input and Destination indicators ]
Tips
• Always do a test stream before your match goes live to confirm audio, video, and overlays all work as expected.
• Use the Monitoring Link to check the graphics output without affecting the live Control Room.
• Save commonly used Destinations so you can reuse them across multiple matches.
• Keep your encoder bitrate within YouTube's recommended range for stable streaming.
Common Issues
• Stream not appearing on YouTube: Double-check that the RTMP URL and Stream Key are pasted correctly and have not expired.
• No video reaching LIGR Live: Confirm the encoder is pointing to the correct Input endpoint and that the Input shows as active in the Streaming tab.
• Overlays not appearing on the YouTube feed: Make sure the Destination is receiving the composed output from LIGR Live, not the raw Input.
• Stream drops mid-match: Check your encoder's internet connection and bitrate settings; reconnect the Input if needed.
