Skip to main content

Configuring Card and Substitution Event Triggers

Card and substitution event triggers automatically display graphics when these events occur during matches. The priority system determines which graphic displays first when multiple events occur simul

Written by Julian Rodrigues
Updated today

Overview

Card and substitution event triggers automatically display graphics when yellow cards, red cards, or substitutions occur during live matches. These triggers are configured within the Live gameplay section of your Automated Game Plan and fire immediately when match events are logged.


When multiple events occur simultaneously, the priority system determines which graphic displays first, preventing overlapping graphics during fast-paced match events.


Prerequisites

* Access to the LIGR Automation platform


* A game plan with a configured Live gameplay section


* Card and substitution graphics designed in FUSE


* Understanding of event triggers and playlist ordering


How to Set Up Card Event Triggers

1. Open your game plan and navigate to the Live gameplay section


2. Create event triggers for yellow and red card events


3. When a card is issued, the system automatically detects the event and fires the associated graphic playlist


4. You can create separate graphics for yellow, red, and second yellow cards


How to Configure Substitution Playlists

1. Set up substitution event triggers that display a substitution graphic when a player change occurs


2. The graphic typically shows the outgoing and incoming player names, numbers, and team


How to Set Up Milestone Triggers

Milestone triggers fire on repeating patterns — for example, every 3rd card issued, or every 5th substitution.


1. Configure milestone triggers within the Live gameplay section


2. This is useful for triggering summary graphics that show accumulated match events


How to Configure the Priority System

When multiple events occur simultaneously, the priority system determines which graphic displays first.


1. Set priority levels for each event type to ensure the most important events (goals) display before less critical ones


2. Higher-priority events will interrupt lower-priority ones


Testing Event Automation

1. Use the game plan's test/simulation mode to trigger sample events


2. Verify the automation works correctly


3. Check that the priority system correctly orders simultaneous events


Tips

* The priority system prevents graphics from overlapping


* Milestone triggers are useful for showing card summary graphics after every 3rd card


* Keep card and substitution graphic durations to 5-8 seconds to avoid blocking other events


* Test all event combinations before a live broadcast — simultaneous events can reveal priority conflicts


* Substitution graphics should display both outgoing and incoming player for complete information


Did this answer your question?