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Setting Up Goal-Triggered Playlists

A guide to setting up goal-triggered playlists that automatically display goal animations and updated scorelines when a goal is scored.

Overview

Goal-triggered playlists automatically display graphics when a goal is scored during a live match. The sequence typically includes a goal celebration animation followed by an updated scoreline graphic with goal scorer information. This guide covers setting up automated goal event triggers within the Live gameplay section of your game plan.


[SCREENSHOT: the Live gameplay section of a game plan showing the event trigger configuration area]


Prerequisites

Before you begin, make sure you have the following in place: access to the LIGR Automation platform; a game plan with a Live gameplay section; goal animation and scoreline graphics configured in FUSE; and a scoreline graphic with a showGoals control variable.


Step-by-Step Guide

1. Open your game plan and navigate to the Live gameplay section. This is where event-triggered playlists are configured, responding to real-time match events like goals, cards, and substitutions.


2. Add a new event trigger and select Goal as the event type. This trigger activates whenever a goal is scored, and the system automatically detects goal events from the match data feed.


3. In the goal-triggered playlist, add your goal celebration or animation graphic as the first item. Set appropriate timing — typically 3-5 seconds for the animation — so that it shows immediately when a goal is scored.


[SCREENSHOT: a goal-triggered playlist showing the goal animation graphic added as the first item with its timing set]


4. After the goal animation, add the scoreline graphic with the showGoals variable enabled. This displays the updated score with goal scorer information, and you can configure how long the updated scoreline remains on screen.


5. Finally, fine-tune the timing between the goal animation and scoreline display. The goal sequence should feel natural — celebration animation, brief pause, then updated score — with the total sequence timing typically running 8-15 seconds.


Tips

• Keep goal animations short and punchy (3-5 seconds) — viewers want to see the replay, not a long animation.


• The scoreline graphic should clearly show the goal scorer's name and the updated score.


• Test the full goal sequence timing in preview before a live broadcast.


• You can create different goal animations for home vs away teams by using conditional triggers.


• Goal-triggered playlists take priority over time-based graphics to ensure they display immediately.


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