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Setting Up Pre-Game and Post-Game Playlists

Learn how to configure automated pre-game and post-game playlists in LIGR Automation, including lineups, sponsor graphics, timing, and testing.

Overview

Pre-game and post-game playlists are automated sequences that run before and after your match. Pre-game playlists typically display team lineups, match preview graphics, sponsor advertisements, and countdown timers. Post-game playlists trigger when the match ends and show final scores, match summaries, player of the match graphics, and post-game sponsor ads.


You'll use pre-game playlists to build anticipation and provide context before kickoff, and post-game playlists to deliver match results and key statistics after the final whistle.


[SCREENSHOT: the Automation editor showing a game plan with the Pre-Game and Post-Game sections visible]


Prerequisites

Before you begin, make sure you have the following in place: access to the LIGR Automation platform, a game plan with configured Pre-Game and Post-Game sections, pre-game graphics (lineups, team sheets, countdown) designed in FUSE, and post-game graphics (final score, summary, player of the match) designed in FUSE.


How to Configure Pre-Game Playlists

To set up your pre-game playlist, start by opening your game plan in the Automation editor and navigating to the Pre-Game section. From there, add team lineup graphics to the playlist by clicking Add Item to Sequence, then include match preview graphics showing statistics like head-to-head record, league position, and recent form. Next, add sponsor graphics to rotate during the pre-game period, and set the rotation interval and order for these sponsor ads. Finally, configure the playlist to loop until match start.


The team lineup graphic automatically pulls lineup data from the match configuration. Pre-game playlists run before the match starts and loop their content until kickoff.


How to Configure Post-Game Playlists

To configure your post-game playlist, navigate to the Post-Game section of your game plan and add the final score graphic as the first item. Then include match summary statistics graphics, add a player of the match graphic if applicable, configure your post-game sponsor ads, and set appropriate display durations for each item.


[SCREENSHOT: the Post-Game section of the game plan showing the final score graphic added as the first item in the sequence]


The post-game playlist triggers automatically when the match ends. Unlike pre-game playlists which loop, post-game playlists typically play through their sequence once.


Setting Timing and Transitions

Once your playlists are built, you'll want to fine-tune their timing. Configure how long each graphic displays in the playlist and set the transition timing between items. For pre-game playlists, configure looping behavior so content repeats until match start; for post-game playlists, put the most important items first since the playlist plays through only once. Adjust the timing overall to create a professional presentation flow.


Pre-game graphics typically loop continuously, while post-game items display in sequence with the final score and key statistics appearing first.


Testing Your Game Plan

Before going live, preview the complete game plan from pre-game through to post-game to confirm everything works as expected. Verify that the pre-game playlist runs and loops correctly, confirm that the live section triggers when the match starts, and check that the post-game playlist activates when the match ends. Finally, test the transition from pre-game to live gameplay to ensure there's no gap or overlap.


Tips

• Pre-game playlists loop their content until the match kicks off — configure looping behavior appropriately.


• Post-game playlists play through once — put the most important items (final score, key stats) first.


• Pre-game is prime advertising time as viewers are tuning in early with no gameplay to compete for attention.


• Include a countdown-to-kickoff graphic in the pre-game playlist to keep viewers engaged.


• Total pre-game and post-game sequences typically run 8-15 seconds per item.


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