Once a graphic is in your Control Room, you can change how it appears to your operator at any time. Editing is where you rename a graphic, move it to another section and reach its Variables and Context tabs.
[VIDEO PLACEHOLDER: Control_Room_03_Edit_a_Graphic_v2.0.mp4]
Before you start
The graphic is already in your Control Room. See Add a graphic.
Open the edit panel
Open the section the graphic sits in, for example FIRST HALF.
Click the three dots on the graphic's row.
Click Edit. The edit panel opens on the right, on the Details tab.
The same menu also has Duplicate and Remove. Duplicate is handy when you want two versions of one graphic, such as a home goal and an away goal, each with its own name and defaults.
Change the name
In Name, type something your operators will recognise straight away, for example change Goal to Home Goal.
Leave the other fields as they are unless you need to change them.
The name is only what your operators see in the Control Room. It doesn't change what appears on screen, so you can use names that match your rundown or the way your team talks about each graphic.
What's on the Details tab
Name: the label on the graphic's row in the Control Room.
Title: the graphic's own title. In most cases you can leave it as it is.
Template: the theme graphic this row is built from, such as Goal. It tells you which design and which variables the graphic has.
Section: the section tab the graphic sits in. Pick a different section to move the graphic there.
Set graphic as scorebug: makes this the graphic the Scorebug button puts on air. See Put the scorebug on air.
Graphic Colour: the colour of the graphic's row in the Control Room, so it's easy to spot.
You may also see a Keyboard Shortcut field. It isn't live yet, so it's greyed out and you can leave it empty. Run your graphics with the GFX IN and GFX OUT buttons.
Save your changes
Click Update Graphic at the bottom of the panel.
Check the row. Your changes show straight away, for example the row now reads Home Goal.
If you close the panel without clicking Update Graphic, your changes aren't kept.
The other tabs
The edit panel has two more tabs. You'll use them as you build out each graphic:
Variables: the fields your operators can change, their default values and whether the operator sees them. See Set up variables.
Context: links the graphic to live match data, such as a goal event. See Add context.
Tips and common mistakes
Name for match day. Short, clear names like Home Goal, Away Goal or 11A Promo help your operator find the right graphic under pressure.
Moving a graphic. To move a graphic to another section, change Section and click Update Graphic. You don't need to remove and add it again.
Changing order. Click REORDER above the graphics list, then drag graphics up or down within a section.
Editing a live graphic. Edits to a graphic's setup are best done before the match. During a match, use the graphic's controls instead.
Next: Set up variables
