The In Game (Live) tab of an Automated Game Plan controls what viewers see during live play. It holds the Default playlist, which keeps the scorebug on screen, and the event playlists, which fire on their own when a goal, card or substitution comes in from live scoring.
Before you start
You need the Graphics module, as Automation relies on it.
You need an Automated Game Plan already created in the Automation tab, linked to a theme that includes a scorebug graphic. See Create an Automated Game Plan.
For event playlists to fire, the match needs live scoring, either from the LiveScore app or from an external data provider.
Open the In Game tab
Go to the Automation tab and open your game plan.
Select the In Game (Live) tab.
You'll see two kinds of playlist here. The first is the Default playlist. The second is the event playlists that respond to live scoring.
The default scorebug playlist
The Default playlist shows as Scorebug ... Default. It holds one default graphic, nearly always the scorebug. It stays on during live play whenever no other playlist is running, so viewers always see the score and match clock.
Set up the default graphic
In the In Game (Live) tab, open the Default playlist. If your game plan doesn't have one yet, add the default graphic.
Choose your scorebug graphic from the theme.
Set its variables. For example, turn on show stoppage time so added time appears at 45' and 90'.
Save.
The Default playlist has no trigger. Other playlists hand back to it when they finish.
Good to know: On Rive themes, a game plan needs a default scorebug. Without one, in-play automation won't work. For more detail, see The Default playlist: your scorebug during play.
Returning to the default
Three actions control the scorebug inside a playlist:
Hide all except scorebug: clears everything else and leaves the scorebug on.
Hide all: clears every graphic, including the scorebug.
Show scorebug: brings the default scorebug back, for example after a Hide all.
Most in-play playlists start with Hide all except scorebug. They end with Show scorebug or Hide all except scorebug, so the scorebug is always back in place once an event graphic has played.
If a live playlist doesn't end this way, the app shows a warning: "A live playlist should end by returning to the scorebug. Add a Show scorebug action as the final step."
To layer an event graphic over the scorebug without taking it off, set the graphic's Update Type to Update. See Keep the scorebug on screen: Update type and actions.
Event playlists
Event playlists fire from live scoring. You create a playlist in the In Game (Live) tab and click Add Live Trigger. Then choose a match event from the Trigger event dropdown:
Goal, Own Goal and Penalty Goal
Yellow Card, Second Yellow Card and Red Card
Substitution
Shootout Goal and Shootout Miss
One playlist can have more than one trigger. For example, a single cards playlist can use both the Red Card and Yellow Card triggers. Event graphics take the incoming fact through their Event variable, so they fill in the right player and team automatically.
The same dropdown also has a Time trigger, and you can use milestone triggers that fire every Nth time something happens for a team. These are covered in Live triggers: events, milestones and time.
What happens on air
Say Harbour City (HCF) are playing Ridgeview (RVR) at LIGR Demo Stadium. The scorer logs a red card for an RVR player. Your cards playlist plays on its own, and nobody needs to press anything in a control room. The card graphic comes up and plays through. The playlist then hands back to the Default playlist.
The same applies to the other event playlists. A substitution fires your substitution playlist, and a goal fires your goal playlist.
Priority
Two playlists can trigger at the same time. When that happens, the one with the higher priority wins and can take over a playlist that's already running. Priority 1 is the highest and 4 is the lowest. A typical setup gives goals the highest priority and cards a high priority. You set this in Configure > Show Advanced Options. See Playlist priority and guards explained.
Penalty shootouts
Open the default scorebug and, in the right-hand panel under Trigger Playlists, make sure Show during shootout is on. This keeps the scorebug up during penalties. It's on by default in new game plans. Check it in older ones.
Scorebug ads
If your scorebug has an in-graphic ad area, you can put an ad in it so a sponsor shows all match. When you edit the scorebug in the playlist, an Assets section appears where you choose the advert. For the steps, see Adding in-graphic ads to playlist graphics.
Tips and common mistakes
If no event graphics appear during a match, check that live scoring is coming in from LiveScore or your data provider. Event playlists only fire from live scoring.
If the scorebug doesn't come back after an event graphic, check the playlist ends with Show scorebug or Hide all except scorebug.
Event graphics look better on screen for 8 to 10 seconds. Leave about 2 seconds between items so animations finish cleanly. Give every item its own start second. See Playlist warnings and timing tips.
Preview your playlists before match day so you know how each event will look on air. You can also use Review a match against your game plan to see which triggers fire in a real match.
Next: Preview a playlist
