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Organising a large tournament control room

How to lay out a control room for a big, multi-day production so the operator can find any graphic fast.

A big tournament can have dozens of graphics: talent names, promos, tables and in-game graphics. Here's how to keep a room that size easy to run.


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Lay it out like the rundown

  • Use lots of small sections, such as Talent Names, Promos, Breaks, Match IDs and Scorebugs.

  • Colour-code every section, so the operator always knows where they are.

  • Number graphic names to match the producer's rundown, such as 11A Promo. When the producer calls item 11A, the operator finds it straight away.


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Find any graphic fast

Type a rundown number (like "11A") or a name into Search Graphics to find the graphic you need.


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Live data from Google Sheets

Graphics such as tables, top scorers or the route to the final can read their data from a linked Google Sheet. The producer updates a cell, and the graphic updates with it. The graphic needs to be designed to read sheet data.


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Tip: For multi-page graphics like tournament tables, build the template so the operator just switches between pages while the data fills itself in.


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Watch: a finished tournament control room


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Back to the start: What is the Control Room?

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