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Adding Context To Graphics In The Control Room (Goals/Cards)

Link specific graphic templates to matching gameplay events so they automatically populate when selected.

Overview

Applying "Context" to a graphic ensures that clicking on a live match event (like a goal or red card) instantly queues up the correct graphic without manual dropdown selection.


You'll configure context when:


• You want to speed up the operator's workflow during fast-paced matches.


• You need specific graphics to be exclusively available for matching events.


[SCREENSHOT: the Context menu within a graphic template's Edit screen, showing the dropdown options]


Prerequisites

Before setting up context, make sure you have the following in place:


• Graphic templates added to your control room with variables assigned.


• Events generating in your control room via the Live Score App.


How to Set Up Context for Goals and Cards

To link a graphic template to a specific event type, work through the following steps in order.


1. Locate the specific graphic template in your section (e.g., "L3 Goal Scorer") and click the dots to select Edit.


2. Navigate to the Context menu.


3. In the dropdown, set the context type to match the event (e.g., select "Goal Event" for a goal template, or "Card Event" for a yellow/red card template).


4. Set the Context Value/Fact to the "Event" variable you configured previously.


5. Click Update Graphic to save your changes.


How to Test Event Context

Once context is configured, confirm it works correctly by testing it against a live or simulated event.


1. Log a new goal or card event in the Live Score App.


2. Once it appears in the control room's event section, click on the event.


3. Ensure that the corresponding graphic instantly populates in your preview window, automatically linked to the correct player.


Tips

• You can dive deeper into context rules by filtering them by player, team, period, or minute, depending on the variables set in your RIVE file.


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