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Publishing Graphics and Using the Control Room

Learn how to publish graphics from FUSE to the Control Room, preview them, assign them to matches, and control them live.

Overview

After configuring data bindings and control variables in FUSE, you publish the graphic to make it available for use during broadcasts. Published graphics appear in the Control Room with all control variables ready for operator use. You can preview graphics before displaying them live and assign published graphics to matches and competitions.


Prerequisites

Before you publish a graphic, make sure you have the following in place:


• Access to the FUSE graphics editor


• A graphic with data bindings and control variables configured


• An understanding of FUSE expression syntax and control variables


Publishing a Graphic

To publish a graphic, first complete all data bindings and control variable configurations in the FUSE editor. Once everything is configured, click the publish button to make the graphic available. The graphic is then accessible from the Control Room for use during broadcasts.


[SCREENSHOT: the Control Room showing a newly published graphic listed and ready for use]


Using Published Graphics in the Control Room

After publishing, the graphic appears in the Control Room with all configured control variables displayed as interactive controls for operators. Three types of control variables are available: Boolean variables appear as toggle switches for show/hide functionality, String variables appear as text entry fields for operator input, and Player variables appear as dropdown menus listing all available players from team rosters.


Preview Functionality

Use the Control Room preview function to verify exactly how the graphic will appear before displaying it live; the preview shows the graphic with the current data bindings and control variable states applied. To preview a graphic, open the Control Room, select the published graphic, use the preview function to see the graphic output, and then adjust the control variables to verify that the changes are reflected correctly in the preview.


[SCREENSHOT: the Control Room preview panel showing a graphic with its control variables adjusted]


Assigning Graphics to Matches and Competitions

Published graphics can be assigned to specific matches and competitions for use during broadcasts. Once assigned, operators can access and control the graphics during live events.


Operator Control During Broadcasts

When a graphic is published and assigned, operators use the Control Room to toggle Boolean variables on and off to show or hide graphic elements, select players from the dropdown menus created by Player variables, enter text through String variables for dynamic content updates, and preview graphics before displaying them to verify appearance and data accuracy.


Auto Mode

Graphics can be controlled automatically via Automated Game Plans with playlist triggers. When auto mode is configured, graphics display automatically based on match events and time-based triggers without manual operator control.

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