What is a Controller Overlay?
A Controller Overlay is a setting you configure when creating or editing an overlay that allows one Control Room to simultaneously control graphics on multiple overlays. When you show a graphic on the controller overlay, it displays on all overlays assigned under that controller.
This is useful when broadcasting the same match to multiple destinations with different overlays. You control all graphics from one Control Room interface instead of managing each overlay separately.
How to Set Up a Controller Overlay
You link overlays to a controller in the overlay window, in the Playout section. On the Matches table, open the match's menu and click Add overlay. This opens the CREATE OVERLAY window, with a section list down the left: Overlay, Graphics, Ads, Background, Watermarks and Playout. Click a section to jump to it, or scroll.
Fill out the standard fields: Overlay Name and For Stream under Overlay, Theme Profile under Graphics, and Ad Type and Enable Ads under Ads. Background and Watermarks start with default settings. Then go to the Playout section, which has the Auto Mode toggle, Encoding Delay and the Leader Overlay field (optional). Use Leader Overlay to link overlays under the controller overlay you want to control them from. Once you're done, click Create.
To change an existing overlay, open the overlay row's menu and click Configure. The same window opens, titled UPDATE OVERLAY, and you click Update to save.
When overlays are linked to a controller, any graphics you show from that controller overlay's Control Room will display on all overlays assigned under it.
How Controller Overlays Work During Broadcasts
Once you've set up a Controller Overlay, the workflow during a live match is straightforward. Open the Control Room for the controller overlay (not the individual overlays), then show graphics from the controller's Control Room as you normally would. The graphics will display simultaneously on all overlays assigned under that controller, and hiding a graphic from the controller removes it from all assigned overlays at once.
You control everything from one Control Room interface. There's no need to open multiple Control Rooms or switch between overlays.
When to Use Controller Overlays
Controller Overlays are designed for multi-stream broadcasts where you want consistent graphics across multiple outputs.
Example scenario: You're broadcasting a match with three streams: one to YouTube, one to Facebook, and one to a custom RTMP destination. Each stream has its own overlay with different ad configurations, but you want the scoreboard, player graphics, and match events to appear on all three at the same time.
Instead of opening three Control Rooms and manually showing the same graphic three times, you assign one overlay as the controller. When you show the scoreboard on the controller, it appears on all three overlays instantly.
What You Can Control
When using a Controller Overlay, any graphic you show from the controller's Control Room will display on all assigned overlays. This includes:
• Scoreboards
• Player graphics
• Statistics
• Lower thirds
• Event graphics
• Custom graphics
The available controls depend on your sport configuration and the graphics assigned to your competition, but all graphics triggered from the controller will appear across all assigned overlays.
Independent Overlay Settings
While the controller manages which graphics display, each individual overlay maintains its own settings for:
• Ad Type (Brands or No Brands)
• Enable Ads toggle
• Watermark visibility (Show Primary Watermark and Show Secondary Watermark)
• Background settings (Auto Background, Live Background, Preview Background and Monitoring Background)
These settings are configured independently for each overlay in its UPDATE OVERLAY window. The controller only controls when graphics appear and disappear. It doesn't override the individual overlay configurations.
Controller Overlays and Auto Mode
If your overlays have the Auto Mode toggle switched on in the Playout section, graphics will automatically appear when match events are logged regardless of the controller setup. The controller is used for manual control when Auto Mode is off or when you want to manually trigger specific graphics during Auto Mode operation.
Each overlay assigned under a controller can have its own Auto Mode setting (on or off). The controller affects manual graphic triggering, not the automatic behaviour of individual overlays.
