Skip to main content

Put the scorebug on air

Use the Scorebug In and Scorebug Out buttons in the Control Room, and adjust the scorebug's live controls such as added time during play.

The scorebug is the score and clock that stay on screen during play. In the Control Room it has its own button at the top of the Graphics panel, so you can put it on air and take it off with one click. This article shows you how to run it during a match, including changing its controls while it's live.


​

[VIDEO PLACEHOLDER: Control_Room_09_Put_the_Scorebug_On_Air_v2.0.mp4]


​

Before you start

The scorebug button only works once you've told the Control Room which graphic is your scorebug. If you haven't done this yet, set it up first:

  1. Add your scorebug graphic to the Control Room, for example in its own Scorebug section.

  2. Click the three-dot menu on the graphic and select Edit.

  3. On the Details tab, tick Set graphic as scorebug.

  4. Click UPDATE GRAPHIC to save.

Make sure the Control Room is in Manual mode, so you're the one running the graphics rather than an Automated Game Plan.


​

Put the scorebug on air

  1. At the top of the Graphics panel, click SCOREBUG IN.

  2. The scorebug animates onto your output. Like any live graphic, it gets a red outline in the list and its name appears as a chip in the top bar, so you can see at a glance that it's on air.

  3. While it's live, the button changes to SCOREBUG OUT.

You'll usually bring the scorebug in at kick-off and leave it up for each half. For example, for Harbour City (HCF) v Ridgeview (RVR) at LIGR Demo Stadium, you'd click SCOREBUG IN as the first half starts and the score and clock stay on screen while play runs.


​

Open the scorebug's controls

Click the arrow on the scorebug's row to expand it and see its controls. These are the control variables you can change live. Exactly which ones you see depends on your theme's scorebug template, but they usually include:

  • Clock, the match clock shown on the scorebug.

  • AddedTime, to show added time at the end of a half.

  • Red card overrides, in case you need to correct the red cards shown for either team.

The score itself normally comes from your match data, such as goals entered in the LiveScore app, so you don't need to type it in here.


​

Change controls while you're live

You can switch controls on or off while the scorebug is on air. A common example is showing added time:

  1. Near the end of the half, expand the scorebug's row.

  2. Switch on AddedTime and set the amount, if your template asks for one.

  3. Click Update to send the change to the live scorebug.

  4. When the half ends, switch AddedTime off again and click Update.

Changing a control on a graphic that's already on air doesn't change the live graphic straight away. Nothing happens on screen until you click Update. This gives you a chance to check your changes before viewers see them.


​

Take the scorebug off air

When you're done, click SCOREBUG OUT. The scorebug animates off, the red outline and top bar chip disappear, and the button goes back to SCOREBUG IN. You can also take it off by clicking the cross on its chip in the top bar.

You'll usually take the scorebug out at half-time and full-time, when you bring up other graphics such as match stats or a score summary.


​

Tips and common mistakes

  • The scorebug button does nothing. Check that a graphic has Set graphic as scorebug ticked on its Details tab.

  • My change didn't show on screen. If the scorebug was already live, click Update after changing a control.

  • Too many controls to scan quickly. Set controls you only need now and then, like an extra-time clock, to Hide on the Variables tab. See Choosing the controls your operator sees.

  • Running on Auto. When an Automated Game Plan runs your graphics automatically, the scorebug is the game plan's default graphic instead. See Setting the default graphic (scorebug).


​

Did this answer your question?