Overview
Graphics overlay billing is limited to a specific time window around your match. Charges only apply within the 10-minute period before match start through 10 minutes after match end. Time is deducted from your Graphics or Graphics and Brands balance based on how long the overlay is active during this window.
The overlay is considered "active" when the Production Link URL is pasted into production switching software (vMix, OBS, etc.) or when the URL is pasted into automatic camera user interfaces that integrate with LIGR. Once active, time is deducted from your balance for the feature currently in use.
[SCREENSHOT: the Usage page showing the Overlay Time column with the 10-minute pre-match and post-match billing window highlighted]
How the Billing Window Works
Billing for graphics overlay usage is restricted to a 20-minute window around the match. This window starts 10 minutes before the scheduled match start time and ends 10 minutes after the match ends. Time outside this window is not billed, even if the Production Link URL is active in your production software.
Billing Examples
Example 1: Loading overlay 30 minutes before match. If you load the Production Link 30 minutes before the match, you are only charged for the final 10 minutes before match start. The first 20 minutes do not count toward your balance.
Example 2: Loading overlay exactly at match start. If you load the overlay exactly when the match begins, charging starts from that moment and continues until the match ends plus 10 minutes.
Example 3: Deleting the Production Link immediately after match. Charging is capped at 10 minutes after the match ends. You can delete the Production Link as soon as the match completes to stop billing immediately, rather than waiting for the 10-minute post-match window to elapse.
When Time is Deducted
Overlay time is deducted in the following situations:
1. The Production Link URL is pasted into production switching software (vMix, OBS, LiveView).
2. The Production Link URL is active in automatic camera user interfaces that integrate with LIGR.
3. The overlay is live on a LIGR-hosted stream.
Time deduction begins the moment the URL becomes active and continues until you remove the URL from your production software or stop the LIGR stream.
Minimizing Overlay Billing
To minimize overlay billing time, keep the following in mind:
1. Delete the Production Link immediately after the match completes instead of waiting for the 10-minute post-match window.
2. Remove the Production Link URL from your production software (vMix, OBS) as soon as the match ends.
3. Stop LIGR streams promptly when the match finishes.
Checking Your Usage
To view your overlay usage, start by clicking the Profile icon in the bottom left corner, then select Usage, and finally review the Overlay Time column for each match.
The Usage page shows exactly how long each overlay was active during the billing window. You can filter by date range, competition, or team to review usage patterns.
[SCREENSHOT: the Profile menu with the Usage option selected, showing the Overlay Time column for a match]
Balance Indicators
Your remaining Graphics and Graphics and Brands hours are visible from the Matches tab and Dashboard tab. These indicators show how much overlay time you have remaining in your account balance.
View detailed usage in Profile > Billing > Usage tab to track consumption and plan ahead for additional hour purchases.
