Goals are the most important event you log in LiveScore. When a team scores, you record it in a few taps. The score on your graphics updates the moment you save.
Before you start
Add players to each team. To pick a scorer, the teams need players. You add players to each team in the Assets tab of LIGR Live. The players toggle must also be on in the match settings. Without player data you can still log goals by team.
Check the line-up. Open LINEUP before kick-off so the right players are available to pick. This also lets line-up graphics show on your broadcast.
Get the clock right. Make sure the clock is running and accurate. Each goal is stamped with the period and clock time.
Log a goal
When a team scores, tap the GOAL count on that team's side of the scoring screen. Home is on the left and away is on the right. For example, if Harbour City (HCF) is the home team, tap GOAL on the left.
The GOAL screen opens. The header confirms the team and the time, for example GOAL - HARBOUR CITY and FIRST HALF, 15:00. Check it is the right team before you go any further.
SHOT ON TARGET is already ticked for you. A goal also counts as a shot on target, so leave it ticked to keep your shot stats correct.
Pick the scorer from the player list. Each player shows their number, name and position, for example 9 / L. Marsh, Striker. The player you select is highlighted in green. Scroll down if you can't see the player you need.
Tap SAVE.
You go back to the scoring screen and a message confirms the goal, for example Goal saved · L. Marsh. The score at the top updates. The GOAL and SHOT ON TARGET counts for that team each go up by one.
Changed your mind before saving? Tap GO BACK to leave the goal screen without logging anything. Nothing is saved and the score stays as it was.
What happens after you save
Your graphics update. The score on your broadcast graphics, such as the scorebug, updates straight away. You don't need to change anything in the graphics yourself.
The goal is added to match history. It is recorded with its time, team and scorer. You can review it any time under HISTORY.
The Control Room gets the event. If an operator is running a Control Room for the match, the goal lands in its Events tab. From there they can bring up a goal graphic already filled in with the scorer.
Time format
Event times use minutes and seconds (MM:SS). For example, 05:30 is 5 minutes and 30 seconds into the match, and 78:15 is 78 minutes and 15 seconds. You will see this format in History and when you edit or add an event.
Fix a goal logged by mistake
Wrong team or logged twice, just now: tap UNDO straight away to take back the last event.
Wrong scorer or time: open HISTORY, tap the three dots next to the goal and choose Edit. See How to edit match facts.
Missed the goal completely: open HISTORY and tap ADD EVENT to add it at the right time. See How to add a missed match fact after the event.
Tips and common mistakes
Don't tap SHOT ON TARGET as well. The goal already adds the shot. Tapping the shot on target row again counts it twice.
Keep up with the score. Log the goal promptly so the score on screen keeps pace with the game. If you are unsure of the scorer, make your best pick and correct it in History at the break.
Watch for disallowed goals. If the referee rules a goal out after you have saved it, undo it or remove it in History so the score is right on screen.
Check the header every time. Tapping the wrong side is the most common mistake. A quick look at the team name in the header saves a correction later.
