Duplicating a Game Plan in LIGR Live lets you copy an existing automation setup so you can reuse its playlists, triggers, and timing configurations across multiple Competitions or Matches without rebuilding everything from scratch.
Why Duplicate a Game Plan?
Building an Automated Game Plan takes time. You need to configure Pre-Game, Live gameplay, and Post-Game sections, set up event-triggered playlists, assign priorities, and fine-tune timing. Duplicating saves that effort when you need a similar setup for another Competition, or when you want to test changes safely without risking a working configuration.
Common reasons to duplicate a Game Plan include:
• Reusing a proven setup across multiple Competitions
• Creating a variation that pairs with a different Theme Instance (for example, a scoreboard-only overlay variant)
• Testing new playlists or triggers without affecting a live, working Game Plan
• Adapting an existing Game Plan for a different sport or match format
• Creating seasonal variants while keeping the original intact
Prerequisites
Before duplicating a Game Plan, make sure you have:
• Access to LIGR Live Automation
• An existing Game Plan you want to copy
• Admin or Owner permissions on the Organisation
• A clear idea of which Competition and overlay the duplicated Game Plan will serve
How to Duplicate a Game Plan
Step 1: Open the Game Plans Area
1. Log in to LIGR Live.
2. Navigate to the Automation section from the main menu.
3. Open the Game Plans list to see all existing Game Plans in your Organisation.
[ Image placeholder: Game Plans list view showing existing Automated Game Plans ]
Step 2: Locate the Game Plan to Duplicate
1. Scroll through the list or use the search field to find the Game Plan you want to copy.
2. Confirm it is the correct version by checking its name, associated Competition, and last modified date.
Step 3: Duplicate the Game Plan
1. Open the Game Plan's action menu (the three-dot menu or action button next to its name).
2. Select the Duplicate option.
3. LIGR Live creates a copy of the Game Plan, including all Pre-Game, Live gameplay, and Post-Game playlists, along with their triggers and priorities.
[ Image placeholder: Action menu on a Game Plan showing the Duplicate option ]
Step 4: Rename the Duplicated Game Plan
1. Open the newly duplicated Game Plan.
2. Update the name so it is easy to identify (for example, add the Competition name, season, or a version tag).
3. Save your changes.
Understanding What Was Copied
A duplicated Game Plan carries across the full playlist structure. Before using it live, it helps to understand what each section contains so you know what to review.
Pre-Game Playlists
Pre-Game playlists run before kick-off and typically include lineup graphics, head-to-head comparisons, countdown or build-up sequences, and sponsor content. These playlists rely on team and player data being loaded for the Match. If player data is incomplete, lineup playlists may display empty slots, so each Pre-Game playlist that references player information should include a guard so it only fires when the required data is present.
Live Gameplay Playlists
Live gameplay playlists are event-triggered. They fire on Match Facts recorded during play:
• Goals (including goal scorer and assist graphics)
• Cards (yellow, red, and sport-specific variants)
• Substitutions (player off and player on)
• Period changes (start of period, end of period, half time, full time)
• Milestones and other sport-specific events
Each playlist has a priority set within the Game Plan. Priority determines which playlist wins when two events would otherwise compete for the overlay. Within a single Game Plan, when two playlists share the same priority, the one built first fires.
Event-triggered playlists that reference player data (goal scorer, card recipient, substituted player) need guards. If a goal is recorded without a scorer selected, a playlist without a guard can fire with missing fields. Add a condition so the playlist only triggers when the relevant player field is populated, and consider a fallback playlist with lower priority for the "no player selected" case.
Post-Game Playlists
Post-Game playlists run after the Match ends and typically include the final result, standout statistics, player of the match, and closing sponsor content. Review that any stats-driven playlists still point to fields that will be populated for the new Competition.
Step 5: Review and Adjust the Configuration
Work through each section of the duplicated Game Plan:
• Pre-Game: check lineup graphics, countdown timers, and sponsor playlists, and confirm guards are in place where player data is required.
• Live gameplay: confirm goal, card, substitution, and period-change triggers still reference the correct graphics, and that priorities produce the desired order when events overlap.
• Post-Game: review result summaries and player of the match playlists.
• Theme Instance: the Game Plan is paired with a Theme Instance at the Competition overlay level (Competition, Settings, Streams and Overlays, Overlay Settings). If the duplicate will run against a different overlay or Competition, confirm the Theme Instance assigned there is the one you intend to use.
• Advertising: for organisations using inbuilt themes, confirm Ad Sets are allocated to the new Competition, Club, or Team. For organisations using Rive themes, review the ad entries configured inside the playlists themselves.
Step 6: Assign the Duplicated Game Plan
1. Go to the target Competition's overlay settings.
2. Assign the duplicated Game Plan to the relevant overlay.
3. Create a test Match to confirm playlists trigger as expected for goals, cards, substitutions, and period changes.
[ Image placeholder: Game Plan assignment panel within a Competition's overlay settings ]
Tips
• Use clear naming conventions. Include the Competition, season, or purpose in the name (for example, "Premier League 2024, Scoreboard Overlay").
• Duplicate before major changes. If you are about to restructure a working Game Plan, duplicate it first as a backup.
• Check Theme Instance pairing. A Game Plan only looks right when it runs against the Theme Instance it was designed for. If the duplicate targets a different overlay, confirm the Theme Instance assignment at that overlay.
• Review priorities after duplication. If you add or remove playlists, re-check that shared-priority playlists still resolve in the order you want.
• Test in a non-live Match first. Create a test Match and run through each trigger type to verify behaviour.
• Keep an archive. Retain older duplicates as reference versions in case you need to roll back.
Common Issues
Graphics Not Appearing as Expected
The duplicated Game Plan may be paired with a Theme Instance that does not include the graphics it references, or the target overlay may use a different Theme Instance. Confirm the Theme Instance assigned to the overlay matches what the Game Plan was built for.
Event Playlists Firing With Missing Data
If a goal or card playlist fires but shows blank player fields, the Match Fact was recorded without a player selected. Add a guard to the playlist so it only triggers when the player field is populated, and add a lower-priority fallback playlist for the no-player case.
Two Playlists Competing on the Same Event
If the wrong playlist fires on a goal or card, check priorities. Within a Game Plan, when two playlists share the same priority, the first built fires, so either adjust priorities or rebuild the one you want to win last.
Ads Not Triggering
For organisations using inbuilt themes, Ad Sets are allocated separately from the Game Plan. After duplicating, confirm the correct Ad Sets are allocated to the new Competition, Team, or Club. For organisations using Rive themes, confirm the ad entries inside the duplicated playlists point to the correct creative.
Duplicate Appears Empty or Incomplete
If sections like Live gameplay look empty after duplication, refresh the page. If content is still missing, the original Game Plan may have had unsaved changes. Return to the source Game Plan, save it, then duplicate again.
