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Editing an Existing Automated Game Plan

Written by Julian Rodrigues
Updated today

Editing an existing Automated Game Plan lets you refine triggers, playlists, and graphics without rebuilding your automation setup from scratch.


Overview

An Automated Game Plan controls which playlists play during a match, and in what order, based on match events (Match Facts). Over time, you may need to update a Game Plan to add new event triggers, swap graphics, adjust timing, or re-balance priorities. This guide walks you through locating and editing an existing Automated Game Plan, and explains how the three sections (Pre-Game, Live gameplay, Post-Game) and their playlists work together.


Prerequisites

• Access to LIGR Live


• An existing Automated Game Plan already created in your organisation


• Admin or Owner permissions, or User access with Game Plan editing rights


• The relevant Theme Instance already assigned to your Competition overlay (Competition, Settings, Streams and Overlays, Overlay Settings)


Accessing Your Automated Game Plan

Step 1: Open the Automation Area

1. Log in to LIGR Live.


2. Navigate to the Automation section from the main menu.


3. Select Game Plans to view the list of all Automated Game Plans in your organisation.


[ Image placeholder: Game Plans list view showing all existing Automated Game Plans ]


Step 2: Locate the Game Plan to Edit

1. Scroll or search for the Game Plan you want to update.


2. Click the Game Plan name to open it.


How Game Plan Sections Work

An Automated Game Plan is divided into three sections that correspond to the phases of a match:


• Pre-Game: playlists that run before kick-off, typically line-ups, head-to-head, sponsor reels, and broadcast intros.


• Live gameplay: playlists that respond to Match Facts during the match, including goals, cards, substitutions, and period changes (for example, half-time and full-time transitions).


• Post-Game: playlists that run after the match ends, typically final score, player of the match, standings, and sponsor outros.


Select the section that contains the playlist or trigger you want to modify.


[ Image placeholder: Game Plan editor showing Pre-Game, Live gameplay, and Post-Game sections ]


Playlists and Event Triggers

Playlists are ordered sequences of graphics that play when their section or trigger activates. In Pre-Game and Post-Game, playlists are arranged to run in sequence around kick-off and full-time. In Live gameplay, playlists are attached to event triggers and fire when the linked Match Fact is recorded.


Common Live gameplay triggers include:


• Goal scored


• Yellow card, red card, or second yellow


• Substitution on and off


• Period start and period end (kick-off, half-time, full-time, and, where applicable, extra time)


Priority

Each playlist in a Game Plan has a priority. Priority determines which playlist wins when two events occur close together or overlap.


• Higher priority playlists take precedence over lower priority playlists.


• When two playlists share the same priority, the one that was built first fires first.


• Review your priorities whenever you add a new trigger, so critical events (such as goals) are not interrupted by lower-value graphics.


Playlist Guards for Missing Player Data

Event triggers often rely on player data supplied with the Match Fact. If a goal, card, or substitution is recorded without a linked player (for example, an own goal recorded against the team rather than a player, or a late-added squad member), a graphic that expects a player name or photo can render with blank fields.


To avoid this, use playlist guards:


• Build conditional logic into the playlist so graphics that require player data only play when that data is present.


• Provide a fallback graphic (for example, a team-only version) for events where the player is not set.


• Test edge cases: unknown scorer, assist missing, substitute without a photo, and cards issued to coaching staff.


Editing a Playlist

1. Open the section containing the playlist.


2. Click the playlist you want to edit.


3. Update any of the following:


• Graphics included in the playlist and their order


• Duration or timing of each graphic


• Guard conditions for player-dependent graphics


• Priority of the playlist within the Game Plan


1. Save your changes.


Editing an Event Trigger

1. Locate the trigger (for example, goal, card, substitution, or period change).


2. Click the trigger to open its settings.


3. Adjust:


• The Match Fact that activates the trigger


• The playlist linked to the trigger


• The priority of the playlist, to control what happens when multiple events overlap


1. Save your changes.


[ Image placeholder: Event trigger configuration panel with playlist and priority settings ]


Working with Theme Instances

A Theme Instance is the customer-level configuration of a Theme, assigned per overlay at Competition, Settings, Streams and Overlays, Overlay Settings. A Competition can have multiple overlays, each with its own Theme Instance and Game Plan (for example, a full-graphics output and a scoreboard-only output).


When editing a Game Plan, make sure it is paired with the correct Theme Instance on the overlay you intend to use. If you change which Theme Instance an overlay uses, confirm that the Game Plan's playlists reference graphics available in that Theme Instance.


Advertising in Playlists

How ads are handled depends on the theme your organisation uses:


• For organisations using Rive themes: ads are configured directly inside Automated Game Plan playlists. Edit the relevant playlist to add, reorder, or remove ad graphics.


• For organisations using inbuilt themes: ads are delivered through Ad Allocation (Ad Sets allocated to Competitions, Clubs, or Teams), and rotation is handled by the system rather than inside the playlist.


Tips

• Duplicate your Game Plan before making major changes so you always have a working fallback.


• Test your edits on a dummy match before applying the Game Plan to a live fixture.


• Keep naming conventions consistent across playlists and triggers so other operators can follow the logic.


• Review priorities after adding new triggers, and confirm that two playlists do not share a priority unintentionally.


• Add guards to any playlist that depends on player data.


Common Issues

Changes are not appearing on the stream Make sure you saved the Game Plan, and that the match is using the updated version on the correct overlay. Refresh the output if needed.


A trigger is not firing during the match Check that the trigger is linked to the correct Match Fact, that the Match Fact was recorded with the expected data, and that the playlist it points to contains at least one graphic.


Graphics overlap or interrupt each other Review priorities on the playlists within the Live gameplay section. Higher priority playlists override lower priority ones, and ties resolve to whichever playlist was built first.


Player-specific graphics render with blank fields Add a guard so the player graphic only plays when player data is present, and supply a team-only fallback for events without a linked player.

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