A scoreboard-only playlist lets you run a stripped-back live output that shows only essential match data, ideal for secondary streams, radar feeds, or data distribution partners who do not need the full broadcast graphics package.
What Is a Scoreboard-Only Playlist?
A scoreboard-only playlist is a Live gameplay configuration within an Automated Game Plan that keeps only the minimal match-data graphic on screen, rather than the full suite of broadcast overlays. It is typically paired with a dedicated Theme Instance assigned to its own overlay, so you can output a clean scoreboard feed alongside your main media stream.
This setup is useful when you need to:
• Deliver a simplified output to a radar or IMG-style distribution partner
• Provide a lightweight graphics feed to a secondary destination
• Run a backup output that only shows essential match data
• Separate your full-graphics broadcast from a data-only feed
How Game Plans and Playlists Fit Together
Before configuring a scoreboard-only output, it helps to understand how Automated Game Plans are structured.
An Automated Game Plan contains three sections:
• Pre-Game: playlists that run before kick-off (for example, lineups, head-to-head, sponsor intros)
• Live gameplay: playlists that run during the match, including default graphics and event-triggered playlists
• Post-Game: playlists that run after full time (for example, final score, player of the match, sponsor outros)
Within the Live gameplay section, playlists can be event-triggered. They fire automatically when a Match Fact is logged, including:
• Goals
• Yellow and red cards
• Substitutions
• Period changes (start and end of each half or quarter)
Each playlist in a Game Plan has a priority value. If two playlists share the same priority, the one built first will fire first. This matters for a scoreboard-only setup because you want to avoid competing playlists pushing unwanted graphics to your clean output.
Each Competition overlay has its own Theme Instance and Game Plan (configured in Competition, Settings, Streams and Overlays, Overlay Settings). A Competition can carry multiple overlays, which is what makes a parallel scoreboard-only feed possible.
Prerequisites
Before you start, make sure you have:
• Access to an Organisation with Admin or Owner permissions
• An existing Automated Game Plan assigned to your Competition
• A Theme Instance set up for the scoreboard-only output (see the article on setting up Theme Instances and scoreboard-only playlists)
• The scoreboard-only overlay added to the Competition so it runs in parallel with the main overlay
Step-by-Step Guide
Step 1: Open Your Game Plan
1. Navigate to the Automation section of LIGR Live.
2. Select the Automated Game Plan you want to edit.
3. Confirm the Game Plan is linked to the correct Competition and overlay.
[ Image placeholder: Game Plan list showing the selected Automated Game Plan highlighted ]
Step 2: Select the Scoreboard-Only Theme Instance
1. In the Game Plan editor, locate the Theme Instance selector at the top of the page.
2. Switch to the Theme Instance assigned to your scoreboard-only overlay.
3. Confirm you are editing the correct instance before making changes. Each instance has its own playlist configuration.
[ Image placeholder: Theme Instance selector showing the scoreboard-only instance active ]
Step 3: Open the Live Gameplay Section
1. Scroll to the Live gameplay section of the Game Plan.
2. This is where you define which graphics play during the match.
3. Identify which playlists you want to keep and which can be removed or left empty (for example, full goal celebration playlists, lineup cards, or lower thirds).
Step 4: Set the Default Live Graphic
1. In the Live gameplay section, set your minimal match-data graphic as the default live graphic.
2. This ensures it is on screen once the match goes live and stays visible throughout.
3. Confirm the default graphic is drawn from the correct Theme Instance so the styling matches the requirements of this output.
[ Image placeholder: Live gameplay section with the default graphic configured for a scoreboard-only output ]
Step 5: Keep Only Essential Event-Triggered Playlists
For a scoreboard-only feed, you generally want the on-screen graphic to update with live data but not cut to full-screen playlists.
Review each event-triggered playlist in the Live gameplay section and decide whether it should fire on this overlay:
• Goals: usually suppressed on a scoreboard-only feed, since the score itself updates in place
• Cards: keep if the scoreboard-only graphic needs to reflect card indicators
• Substitutions: keep if substitution indicators are part of the output
• Period changes: keep if the graphic needs to reflect start and end of periods (for example, updating the period label or clock state)
Delete or leave empty any playlist that would trigger full-screen graphics, lower thirds, or replays on this overlay.
Step 6: Review Priorities
If you retain more than one event-triggered playlist on this overlay:
1. Check the priority values assigned to each playlist.
2. Remember that playlists sharing the same priority will fire in the order they were built.
3. Adjust priorities so higher-importance events (such as goals or period changes) take precedence over lower-importance ones if they could overlap.
Step 7: Guard Playlists Against Missing Player Data
Event-triggered playlists often reference player-specific data (name, number, photo). If a Match is logged without full squad data, or a card or substitution is entered against an unknown player, these playlists can fire with missing fields.
To protect a clean scoreboard output:
1. For any retained event-triggered playlist, add a guard so the playlist only fires when the required player data is present.
2. For playlists that do not need player details (for example, a simple period-change update), no guard is necessary.
3. Where a guard is not possible, consider removing the playlist from this overlay altogether, since missing data is more visible on a minimal output.
Step 8: Save and Test the Game Plan
1. Save your changes to the Game Plan.
2. Create a test Match under the Competition that uses this Game Plan.
3. Run a rehearsal through the scoreboard-only overlay and confirm only the intended graphic is visible.
4. Log test events (goal, card, substitution, period change) and verify each behaves as configured on this overlay.
[ Image placeholder: Preview showing a clean scoreboard-only output during a test match ]
Tips
• Name your Theme Instance clearly (for example, Scoreboard Only or Radar Feed) so the purpose is obvious when assigning overlays.
• Keep the design lightweight, avoiding heavy animations that may not suit a data-distribution partner's requirements.
• Use a Monitoring Link to preview the scoreboard-only output without needing production access.
• Rehearse with a live match before using this setup in production, paying particular attention to period changes, cards, and substitutions.
Common Issues
The graphic does not update when the Live Scorer logs an event Confirm the Match is linked to the LiveScore App and that the scoreboard-only overlay is running against the correct Theme Instance.
The wrong graphics appear on the scoreboard-only output Confirm you edited the Live gameplay section while the scoreboard-only Theme Instance was selected. Each Theme Instance has its own playlist configuration.
The scoreboard-only output shows nothing Make sure the default live graphic is set in the Live gameplay section of the correct Theme Instance, and that the overlay is assigned in Competition, Settings, Streams and Overlays, Overlay Settings.
A playlist fires with missing player details Add a guard to the playlist so it only fires when the required player data is present, or remove the playlist from the scoreboard-only overlay.
Two playlists fire out of the expected order Check their priorities. If they share a priority, the one built first will fire first. Adjust priorities to force the order you want.
