Goal-triggered playlists in LIGR Live automatically play a sequence of graphics whenever a goal is scored during a match, giving your broadcast a polished, professional feel without manual intervention.
What a Goal-Triggered Playlist Does
When a goal Match Fact is recorded, the Automated Game Plan fires a pre-configured playlist from the Live gameplay section. A typical goal playlist includes:
• A goal animation graphic
• An updated scoreline graphic reflecting the new score
• An optional sponsor or ad graphic
• A clean return to the default live state
How Game Plans and Playlists Fit Together
An Automated Game Plan is attached to a Competition overlay alongside a Theme Instance, and it is organised into three sections:
• Pre-Game: plays before kick-off (for example, team line-ups, sponsor reels, match previews).
• Live gameplay: contains event-triggered playlists that fire during the match in response to Match Facts such as goals, cards, substitutions, and period changes (half-time, full-time, quarter or period transitions).
• Post-Game: plays after the match has ended (for example, final score, player of the match, sponsor close).
Each playlist within a Game Plan has a priority. When two playlists could fire at the same time, the higher priority playlist wins. If two playlists share the same priority, the one that was built first fires. Use priority deliberately so that important moments (like a goal) are not interrupted by lower-priority events.
Prerequisites
Before setting up a goal-triggered playlist, make sure you have:
• Access to an Organisation with Admin or Owner permissions
• A Competition with a Theme Instance assigned at the overlay level (Competition, Settings, Streams and Overlays, Overlay Settings)
• An Automated Game Plan with a Live gameplay section configured
• Goal animation and scoreline graphics available within your assigned Theme
[ Image placeholder: The Game Plan editor showing the Live gameplay section expanded ]
Step-by-Step Guide
Step 1: Open Your Automated Game Plan
1. Navigate to the Automation section of your Organisation.
2. Select the Automated Game Plan linked to your Competition.
3. Open the Live gameplay section.
Step 2: Add a Goal Trigger
1. Within Live gameplay, add a new event-triggered playlist.
2. Select Goal as the triggering Match Fact.
3. Give the playlist a clear name (for example, "Goal Celebration").
4. Set a priority that ensures the goal sequence will not be overridden by less important events such as minor period updates.
[ Image placeholder: Event trigger selection showing Goal option ]
Step 3: Add the Goal Animation Graphic
1. Inside the new playlist, add the goal animation graphic from your Theme.
2. Set a duration that matches the length of the animation.
Step 4: Add the Updated Scoreline Graphic
1. Add the scoreline graphic as the next item in the sequence.
2. Set an appropriate on-screen duration (typically 5 to 8 seconds).
[ Image placeholder: Graphic settings panel within the playlist ]
Step 5: Playlist Guards for Missing Data
Goal playlists often display the scoring player's name, number, or photo. If a goal Match Fact is recorded without an associated player (for example, a quick tap-in entered without selecting a scorer), graphics that expect player data can render with blank fields.
To avoid this:
• Build a guarded version of the playlist that only includes player-specific graphics when a player is attached to the Match Fact.
• Provide a fallback playlist (for example, a team-only goal graphic) for cases where the scorer is not recorded.
• Use priority so the guarded, player-specific playlist fires when player data is present, and the fallback fires otherwise.
Step 6: Adjust Timing and Order
1. Drag graphics into the correct order within the playlist.
2. Review each item's duration so the sequence flows naturally.
3. Ensure the playlist ends cleanly so the default live state resumes.
Step 7: Save and Test
1. Save your Game Plan changes.
2. Run a test Match.
3. Trigger a goal Match Fact.
4. Confirm the playlist fires and completes as expected.
Other Event Triggers in Live Gameplay
The same playlist structure applies to other Match Facts you may want to automate:
• Cards (yellow, red): typically a short card graphic naming the offending player.
• Substitutions: a player-off and player-on graphic, often paired.
• Period changes: half-time, full-time, quarter or period transitions, often linked to break reels or sponsor content.
Each of these benefits from the same guarding approach: if the required player or team data may be missing, plan a fallback.
Tips
• Keep goal animations concise so the updated scoreline appears promptly.
• Use priority to protect the goal playlist from being cut short by lower-priority events.
• Test in a dummy Match to confirm the sequence reads the correct match data.
• If you run a separate Theme Instance for a scoreboard-only overlay, configure a dedicated playlist on that overlay's Game Plan so it shows only the scoreline, not the full celebration.
Common Issues
• The goal animation plays but the scoreline does not update: confirm the goal Match Fact was recorded against the correct team and that the scoreline graphic in the playlist is the one tied to current match data.
• The playlist does not fire: check that the goal Match Fact is being recorded, that the Live gameplay section is active, and that no higher-priority playlist is taking precedence.
• Graphics overlap or cut each other off: review item durations and the priority settings across playlists in the Game Plan.
• Player fields appear blank on the goal graphic: the Match Fact was recorded without a scorer. Add a playlist guard or fallback for goals without player data.
• The default live state does not resume after the playlist: confirm the Live gameplay section has a default configured to return after event-triggered playlists finish.
