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Setting Up Card-Triggered Playlists

Written by Julian Rodrigues
Updated today

Card-triggered playlists automatically display yellow and red card graphics whenever a card Match Fact is recorded during a match, giving your broadcast a polished, professional response to disciplinary events without manual intervention.


How Card Triggers Fit Into a Game Plan

An Automated Game Plan is split into three sections:


• Pre-Game: playlists that run before kick-off (line-ups, sponsor intros, match previews).


• Live gameplay: playlists that fire during the match, mostly driven by Match Fact event triggers.


• Post-Game: playlists that run after the final whistle (final score, player of the match, sponsor outros).


Card-triggered playlists live in the Live gameplay section. They are event-triggered, which means they fire automatically when a specific Match Fact is recorded in the LiveScore App. Other Live gameplay triggers include goals, substitutions, and period changes (such as half-time or full-time).


Each playlist in a Game Plan has its own priority. When two Match Facts arrive close together, priority decides which playlist plays first. If two playlists share the same priority, the one that was built first will fire first, so it is worth planning your priority values deliberately.


What Card-Triggered Playlists Do

When a Live Scorer records a yellow or red card in the LiveScore App, LIGR Live can automatically trigger a sequence of graphics, for example a card animation followed by an updated scoreline. This removes the need to manually fire a graphic during fast-paced moments.


A card-triggered playlist typically includes:


• A card animation graphic showing the player, team, and card type


• An updated scoreline reflecting the card count (where the assigned Theme supports it)


• Optional sponsor or transition elements


Prerequisites

Before setting up card-triggered playlists, make sure you have:


• An Automated Game Plan with a configured Live gameplay section


• A Theme Instance assigned to the relevant overlay on your Competition (Competition, then Settings, then Streams and Overlays, then Overlay Settings)


• Card graphics available within that Theme Instance


• An understanding of playlist ordering and the priority system


Step-by-Step Guide

Step 1: Open Your Game Plan

1. Navigate to the Automation area of LIGR Live.


2. Open the Game Plan associated with your Competition overlay.


3. Select the Live gameplay section.


[ Image placeholder: Game Plan editor showing the Live gameplay section selected in the left-hand menu ]


Step 2: Add a Card Event Trigger

1. Within the Live gameplay section, add a new event-triggered playlist.


2. From the event type options, choose the card event you want to trigger on (for example, yellow card or red card).


3. Give the playlist a clear name such as "Yellow Card Playlist" or "Red Card Playlist".


[ Image placeholder: Event trigger selection screen with card event types listed ]


Step 3: Add the Card Graphic to the Playlist

1. Inside the playlist, add your card graphic from the list of available graphics in your Theme Instance.


2. Confirm the graphic is set to use the player and team data from the triggering Match Fact.


3. Set the on-screen duration to match your animation length.


Step 4: Add a Follow-Up Scoreline Graphic

1. Add a scoreline graphic after the card graphic if your Theme Instance includes one that reflects card counts.


2. Adjust timing so the scoreline appears immediately after the card animation completes.


[ Image placeholder: Playlist timeline showing the card graphic followed by a scoreline graphic ]


Step 5: Configure Priority

1. Set the priority of your card playlist relative to other event-triggered playlists in the Live gameplay section.


2. Goals typically take the highest priority during busy moments, with cards and substitutions sitting below them. Decide what should win if two events arrive within seconds of each other.


3. Remember that within a Game Plan, when two playlists share the same priority the first built fires first. Use distinct priority values where the order matters.


Step 6: Add Playlist Guards for Missing Data

Cards are recorded against a player, but there are situations where player data may be incomplete or missing, for example when a card is issued to a coach, to an unlisted bench player, or when the Live Scorer has not selected a player.


To avoid a card graphic rendering with blank fields:


1. Add a guard (conditional check) to the playlist so the card graphic only plays when the required player data is present on the Match Fact.


2. Consider building a fallback playlist, for instance a team-only card graphic, that triggers when player data is missing.


3. Apply the same guard pattern to any follow-up graphics that depend on player fields.


Guards are especially important for substitutions and cards, where player-on and player-off data is not always complete.


Step 7: Repeat for the Second Card Type

Repeat steps 2 to 6 to create a separate playlist for the other card type (yellow or red), using the appropriate graphics, timing, priority, and guards.


Step 8: Save and Test

1. Save your Game Plan.


2. Open a test match and record a card event from the LiveScore App.


3. Confirm the card playlist plays correctly, that player and team data populate as expected, and that the priority behaves correctly if other events are recorded at the same time.


Tips

• Keep card animations short, typically 3 to 5 seconds, so they don't disrupt live play coverage.


• Use the same visual style across yellow and red card graphics for brand consistency.


• If your Competition uses multiple overlays, each with its own Theme Instance and Game Plan, configure card playlists within each Game Plan separately.


• Always test your card playlists in a preview match before going live.


Common Issues

• Card graphic does not trigger: Confirm the Live Scorer is recording the card Match Fact in the LiveScore App, and that the playlist is attached to the correct card event type.


• Card graphic overlaps another graphic: Review the priority values of all event-triggered playlists in the Live gameplay section and adjust so the more important event wins.


• Wrong player shown on the card graphic: Check that the Match Fact was recorded against the correct player in the LiveScore App.


• Card graphic plays with blank fields: Add or tighten a playlist guard so the graphic only fires when required player data is present, and consider a team-only fallback.


• Two playlists fire in the wrong order: If they share a priority, the first built fires first. Give them different priority values to control the order explicitly.

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