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How to import Rive files into FUSE

Drag and drop your .riv file directly into the FUSE editor. FUSE automatically detects the Rive file's exposed inputs including text fields, image slots, color inputs, and number values. These exposed

Written by Julian Rodrigues
Updated today

Overview

Drag and drop your .riv file directly into the FUSE editor. FUSE automatically detects the Rive file's exposed inputs — text fields, image slots, color inputs, and number values. These exposed inputs become the elements you can bind data to using expressions or manual entry.


You'll use this when building graphics in FUSE that require Rive-designed animations and layouts. The Rive file provides the visual design, while FUSE handles the data binding and live broadcast integration.


Prerequisites

* Access to the FUSE graphics editor


* A Rive (.riv) file with exposed inputs


How to Import a Rive File into FUSE

1. Open the FUSE graphics editor


2. Drag and drop your .riv file directly into the FUSE editor


3. FUSE automatically detects the Rive file's exposed inputs


4. The exposed inputs appear as elements you can bind data to


Exposed inputs include:


* Text fields


* Image slots


* Color inputs


* Number values


Binding Data to Rive Inputs

For each exposed Rive input, you can either enter values manually or create FUSE expressions for dynamic data binding.


Manual entry is useful for fixed labels or static text that doesn't change during broadcasts.


Expressions connect to live data from the LIGR platform — such as team names, scores, player statistics, and match events.


Important Notes

Rive inputs must be explicitly exposed in the Rive editor for FUSE to see and bind them. If an input isn't exposed in the Rive file, it won't appear in FUSE as a bindable element.


Image slots in Rive must be explicitly exposed for FUSE to populate them. Unexposed slots will remain blank.


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